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The player’s character in FF can be customized in 3 different ways:
Skin (I.e. animal type like Orca, Shark etc.)
Hat
Face (sharp teeth, grumpy..)
Key inspirations include Fall Guys and Mario Kart:
TODO:
Paper sketches or screenshot hacks to mock-up the interface.
UI implementation
(It’s also very tempting to give each skin some minor unique ability, similar to how Kart characters have different weights. If we eventually do add something like that it’ll be very minimal though; more for goofiness rather than tactical advantage.)
The text was updated successfully, but these errors were encountered:
(It’s also very tempting to give each skin some minor unique ability, similar to how Kart characters have different weights. If we eventually do add something like that it’ll be very minimal though; more for goofiness rather than tactical advantage.)
Before I knew this was on the radar, I made a quick custom character system that is already available in the game. This should be possible to use as a base for this, with some modifications, and it already allows for things like size, speed, jump force, etc, to be set on a per-character basis
The player’s character in FF can be customized in 3 different ways:
Key inspirations include Fall Guys and Mario Kart:
TODO:
(It’s also very tempting to give each skin some minor unique ability, similar to how Kart characters have different weights. If we eventually do add something like that it’ll be very minimal though; more for goofiness rather than tactical advantage.)
The text was updated successfully, but these errors were encountered: