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Right now we use leaderelection.RunOrDie. We should be using NewLeaderElector instead and handle errors gracefully.
leaderelection.RunOrDie
NewLeaderElector
The text was updated successfully, but these errors were encountered:
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Right now we use
leaderelection.RunOrDie
. We should be usingNewLeaderElector
instead and handle errors gracefully.The text was updated successfully, but these errors were encountered: