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'Not completely healthy' filter missing injuries #39

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Tharn opened this issue Aug 22, 2019 · 0 comments
Open

'Not completely healthy' filter missing injuries #39

Tharn opened this issue Aug 22, 2019 · 0 comments

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@Tharn
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Tharn commented Aug 22, 2019

Problem description
When you have a pawn with bionics that push i.e. movement past 100%, and then the pawn gets a minor injury like a missing toe, the injured pawn will not be listed when the filter is selected.

Describe the solution
All lasting injuries (grey items, scars, etc) should qualify a pawn as being listed under the 'not completely healthy' filter regardless of bionic bonuses.

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