You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sorry for the vague question. I can provide pictures but I don't have self-contained demonstration code yet.
Non-Integer bounds
When I draw rectangles with gg for non-integer bounds along the y axis (e.g., 0, 4.6, 9.2, etc), I get what appears to be banding between the vertical edges of some of the rectangles. That's to be expected, but what strikes me as odd is that these bands appear "shifted" to the right. Visually, what I mean is that in an image with darkness around the edges and white in the center, these bands drag darkness from left to right, and white from left to right.
Left:
Right:
Integer bounds
The reason that I think this might be related to some aspect of antialiasing is that when I draw rectangles with gg for integer bounds (e.g., 0, 5, 10) along the y axis, this does not appear:
Left:
Right:
Edit: I suppose if the antialiasing is incorporating data from both x and y axes, that could also explain this appearance. I wonder if it's possible to modify how it is performed?
The text was updated successfully, but these errors were encountered:
Sorry for the vague question. I can provide pictures but I don't have self-contained demonstration code yet.
Non-Integer bounds
When I draw rectangles with gg for non-integer bounds along the y axis (e.g., 0, 4.6, 9.2, etc), I get what appears to be banding between the vertical edges of some of the rectangles. That's to be expected, but what strikes me as odd is that these bands appear "shifted" to the right. Visually, what I mean is that in an image with darkness around the edges and white in the center, these bands drag darkness from left to right, and white from left to right.
Left:
Right:
Integer bounds
The reason that I think this might be related to some aspect of antialiasing is that when I draw rectangles with gg for integer bounds (e.g., 0, 5, 10) along the y axis, this does not appear:
Left:
Right:
Edit: I suppose if the antialiasing is incorporating data from both x and y axes, that could also explain this appearance. I wonder if it's possible to modify how it is performed?
The text was updated successfully, but these errors were encountered: