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Toon Tanks Unreal Engine learning project

Gameplay Footage

alt text

Topics covered

  • Understanding difference between Actor, Pawn and Character and when to use them
  • Understanding the differences between Scene Component and Actor Component and when to use them
  • Creating Blueprint Classes from C++ classes
  • Exposing variable to Blueprints (Instance vs Default) using UPROPERTY specifiers
  • Spring arm and camera setup for a third person perspective view
  • Pawn possession
  • Handling basic Input through Action Mapping
  • Custom Game Mode Class
  • Custom Player Controller (Enable/Disable Input)
  • UI Widgets
  • Particle System
  • Play Sounds at Location
  • Camera Shake (UCameraShakeBase)
  • Usage of Forward Declaration in Header files
  • Cast template function usage
  • Constructing components from C++ using CreateDefaultSubobject
  • Use of HitResult struct to handle Cursor
  • LineTrace
  • Timers and Callbacks
  • SpawnActor
  • TSubclassOf
  • Hit Events and Callback responses
  • DECLARE_DYNAMIC_MULTICAST_DELEGATE
  • UGameplayStatics