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SConscript
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SConscript
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#
# Copyright (c) 2009 Sony Pictures Imageworks Inc.
#
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the
# distribution. Neither the name of Sony Pictures Imageworks nor the
# names of its contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
# OF THE POSSIBILITY OF SUCH DAMAGE.
# ------------------------------------------------------------------------------
from BuildSupport import *
# ------------------------------------------------------------------------------
buildPath = buildDir()
installPath = installDir()
sharedLibPath = join(buildPath, field3DName)
# ------------------------------------------------------------------------------
Import("env")
libEnv = env.Clone()
setupEnv(libEnv)
setupLibBuildEnv(libEnv)
libEnv.VariantDir(buildPath, src, duplicate = 0)
files = Glob(join(buildPath, "*.cpp"))
# Declare library
dyLib = libEnv.SharedLibrary(sharedLibPath, files)
stLib = libEnv.Library(sharedLibPath, files)
# Set up install area
headerDir = join(installPath, include, field3DName)
headerFiles = Glob(join(export, "*.h"))
headerFiles.remove(File(join(export, typesHeader)))
headerInstall = libEnv.Install(headerDir, headerFiles)
stLibInstall = libEnv.Install(join(installPath, "lib"), [stLib])
# Set up the dynamic library properly on OSX
dylibInstall = None
if sys.platform == "darwin":
dylibName = os.path.basename(str(dyLib[0]))
dylibInstallPath = os.path.abspath(join(installPath, "lib", dylibName))
# Create the builder
dylibEnv = env.Clone()
dylibBuilder = Builder(action = setDylibInternalPath,
suffix = ".dylib", src_suffix = ".dylib")
dylibEnv.Append(BUILDERS = {"SetDylibPath" : dylibBuilder})
# Call builder
dyLibInstall = dylibEnv.SetDylibPath(dylibInstallPath, dyLib)
else:
dyLibInstall = libEnv.Install(join(installPath, "lib"), [dyLib])
# Bake in math library in Types.h
bakeEnv = env.Clone()
bakeBuilder = Builder(action = bakeMathLibHeader,
suffix = ".h", src_suffix = ".h")
bakeEnv.Append(BUILDERS = {"BakeMathLibHeader" : bakeBuilder})
bakeTarget = bakeEnv.BakeMathLibHeader(join(headerDir, typesHeader),
join(export, typesHeader))
# Default targets ---
libEnv.Default(dyLib)
libEnv.Default(stLib)
libEnv.Default(headerInstall)
libEnv.Default(stLibInstall)
libEnv.Default(dyLibInstall)
bakeEnv.Default(bakeTarget)
# ------------------------------------------------------------------------------