ray_tracer_rust This is a personal project. I'm learning Rust while working my way through Jamis Buck's The Ray Tracer Challenge Chapter 16: Constructive Solid Geometry Chapter 15: triangles Demo #1 Chapter 14: Groups Chapter 13: Cylinders and cones Chapter 12: Cubes Chapter 11: Reflection and refraction Chapter 10: Patterns Chapter 9: Planes Chapter 8: Shadows Chapter 7: Making a scene Chapter 6: Light and Shading Chapter 5: Ray-sphere intersections Chapter 4: matrix transformations Chapter 1: basics