-
Notifications
You must be signed in to change notification settings - Fork 7
AdvancementDisplay
The AdvancementDisplay
class stores information about the advancement graphic aspects. It stores:
Value | Description |
---|---|
Icon | The itemstack that will be shown on the advancement GUI |
Title | The title of the advancement, shown when a player hovers the advancement in the advancement GUI |
Description | The description of the advancement, shown when a player hovers the advancement in the advancement GUI |
Frame Type | The shape of advancement in the advancement GUI |
x | The x coordinate of the advancement in the advancement GUI |
y | The y coordinate of the advancement in the advancement GUI |
Show Toast | Whether to show the toast when a player grants the advancement |
Announce Chat | Whether to show the announce message on the chat when a player grants the advancement |
Let's see them in detail.
Advancements are displayed inside the advancement GUI based on two coordinates: x
and y
.
The advancement GUI can be thought as a positive Cartesian Plane (so x > 0
and y > 0
), where the origin is fixed in the upper-left corner of the advancement GUI.
Note that the y-axis is going downwards
There are three possible frame types, enumerated in AdvancementFrameType
:
Frame Type | Result |
---|---|
Task | |
Goal | |
Challange |
A toast is a notification that comes out at the top-right of the player screen when they completes an advancement:
Through the API it's also possible to send custom toast using UltimateAdvancementAPI#displayCustomToast()
.
The announce message is sent to all online players on the server when someone completes an advancement. There is a default message which is like the vanilla one: Message
When it gets hovered the name, title and description of the advancement will be displayed: Message Hover
The message can be customized by either:
- Overriding
Advancement#getAnnounceMessage()
when creating an advancement. Useful when only one advancement will have a custom message. - Extending
AdvancementDisplay
. Useful when multiple advancements will have the same custom message.
In addition to AdvancementDisplay
, UltimateAdvancementAPI contains also the FancyAdvancementDisplay
class, which should provide a fancier advancement.
The main differeces are:
Feature | AdvancementDisplay | FancyAdvancementDisplay | Description |
---|---|---|---|
Description default color (if not provided) | Depends on the frame type | Light gray (§7 ) |
In vanilla, the advancement description color is lime (§a ) for tasks and goals, while purple (§5 ) for challenges. FancyAdvancementDisplay sets it to light gray, while AdvancementDisplay follows vanilla. Default color doesn't obviously matter if every line starts with a color code. |
Empty line between title and description | No empty line is added | An empty line is added if there isn't one already | Title and description can be separated by an empty line. It is automatically added by FancyAdvancementDisplay , while AdvancementDisplay never adds it. |
UltimateAdvancementAPI Wiki © 2021 fren_gor, EscanorTargaryen is licensed under CC BY-SA 4.0.
Except where otherwise noted, code snippets inside the wiki are licensed under The Unlicense.