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A key thing seems to be to use the black body radiation temperature to determine color. We can likely generate a few fixed skybox layers as needed, that can then be rendered and distorted based on the blackhole in realtime.
The text was updated successfully, but these errors were encountered:
Some potential inspiration for generating:
Kaliset fractal based volumetric stars: https://www.shadertoy.com/view/XlfGRj
Layered star grids with random offsets, brightnesses, and temperatures: https://www.shadertoy.com/view/stBcW1
A key thing seems to be to use the black body radiation temperature to determine color. We can likely generate a few fixed skybox layers as needed, that can then be rendered and distorted based on the blackhole in realtime.
The text was updated successfully, but these errors were encountered: