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Implement player view reflections through mirrors #241

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xthexder opened this issue Mar 5, 2022 · 0 comments
Open

Implement player view reflections through mirrors #241

xthexder opened this issue Mar 5, 2022 · 0 comments
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cosmetic The game is still playable if this doesn't happen gameplay Core issues effecting the playability of the game

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@xthexder
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xthexder commented Mar 5, 2022

These will likely only need to be 1-2 bounces deep (and controlled separately from shadow maps), with the last bounce using the voxel grid data.
These are a great candidate for raytracing features to accelerate, but could be done using the previous OpenGL method, or possibly a screen / camera view texture collected on a previous frame.

This will affect gameplay, since the player needs to be able to see where they're aiming a light through a mirror.

@xthexder xthexder added cosmetic The game is still playable if this doesn't happen gameplay Core issues effecting the playability of the game labels Mar 5, 2022
@xthexder xthexder added this to the Vulkan Rendering milestone Mar 5, 2022
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Labels
cosmetic The game is still playable if this doesn't happen gameplay Core issues effecting the playability of the game
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