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cn.json
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{
"Activate": "激活",
"Author": "作者",
"Cancel": "取消",
"Character": "角色",
"Configure": "设置",
"Close": "关闭",
"Degrees": "角度",
"Default": "默认",
"Delete": "删除",
"Distance": "距离",
"Documentation": "文档",
"Duplicate": "复制",
"Error": "错误",
"GridUnits": "网格单位",
"Install": "安装",
"Elevation": "高度",
"Foundry Virtual Tabletop": "Foundry Virtual Tabletop",
"File Path": "文件路径",
"Height": "高度",
"Name": "名称",
"No": "否",
"Notes": "笔记",
"Preload": "预载",
"Token": "指示物",
"Path": "路径",
"Packs": "包",
"Permissions": "权限",
"Pixels": "像素",
"Ratio": "比率",
"Rotation": "旋转",
"Save Changes": "保存更改",
"Scale": "比例",
"Sheet": "卡模板",
"System": "系统",
"Type": "类型",
"Uninstall": "卸载",
"Update": "更新",
"URL": "URL",
"Warning": "警告",
"Width": "宽度",
"XCoord": "X-坐标",
"YCoord": "Y-坐标",
"Yes": "是",
"APP.NavigateBackConfirm": "你确定想要退出 Foundry Virtual Tabletop 游戏吗?",
"CHAT.Clear": "清除记录",
"CHAT.Export": "导出记录",
"CHAT.FlushTitle": "清空聊天记录",
"CHAT.FlushWarning": "所有聊天记录中的消息都会被永久删除。",
"CHAT.InvalidCommand": "{command} 不是正确的聊天指令。",
"CHAT.Title": "聊天记录",
"CHAT.To": "对",
"CHAT.PopoutMessage": "弹出信息",
"CHAT.RevealMessage": "所有人可见",
"CHAT.ConcealMessage": "改为非公开",
"CHAT.RollBlind": "盲骰",
"CHAT.RollDefault": "默认",
"CHAT.RollPublic": "公开",
"CHAT.RollPrivate": "暗骰",
"CHAT.RollSelf": "自骰",
"CHAT.RollTables": "随机表",
"COMBAT.Begin": "开始战斗",
"COMBAT.Create": "创建战斗遭遇",
"COMBAT.Delete": "删除战斗遭遇",
"COMBAT.Encounter": "战斗遭遇",
"COMBAT.EncounterPrevious": "激活上个遭遇",
"COMBAT.EncounterNext": "激活下个遭遇",
"COMBAT.End": "结束战斗",
"COMBAT.InitiativeRoll": "先攻掷骰",
"COMBAT.InitiativeReset": "重置先攻",
"COMBAT.None": "无遭遇",
"COMBAT.NoneActive": "在你目前查看的场景中没有战斗遭遇。",
"COMBAT.NoneRemaining": "这次遭遇中没有剩下没有战败的参战者。",
"COMBAT.NotStarted": "未开始",
"COMBAT.Resource": "追踪资源",
"COMBAT.ResourceHint": "为每位参战者选择一种属性来追踪。",
"COMBAT.Round": "战斗轮",
"COMBAT.Rounds": "战斗轮",
"COMBAT.RoundPrev": "上一轮",
"COMBAT.RoundNext": "下一轮",
"COMBAT.RollNPC": "NPC 掷骰",
"COMBAT.RollAll": "全体掷骰",
"COMBAT.Settings": "战斗板设置",
"COMBAT.SettingsSave": "保存战斗板设置",
"COMBAT.SkipDefeated": "忽略战败",
"COMBAT.SkipDefeatedHint": "自动忽略已被标记为战败的参战者。",
"COMBAT.ToggleVis": "切换可见",
"COMBAT.ToggleDead": "标记战败",
"COMBAT.Turn": "回合",
"COMBAT.Turns": "回合",
"COMBAT.TurnEnd": "结束回合",
"COMBAT.TurnNext": "下一回合",
"COMBAT.TurnPrev": "上一回合",
"COMBAT.UnknownCombatant": "未知参战者",
"COMBAT.CombatantCreate": "创建参战者",
"COMBAT.CombatantDefeated": "战败",
"COMBAT.CombatantHidden": "隐藏",
"COMBAT.CombatantImage": "缩略图",
"COMBAT.CombatantInitiative": "先攻值",
"COMBAT.CombatantStatus": "状态",
"COMBAT.CombatantUpdate": "更新参战者",
"COMBAT.CombatantName": "显示名称",
"COMBAT.CombatantRemove": "移除参战者",
"COMBAT.CombatantReroll": "重掷先攻",
"COMBAT.CombatantToken": "链接指示物",
"COMPENDIUM.Name": "合集名",
"COMPENDIUM.Create": "创建合集",
"COMPENDIUM.CreateHint": "在当前世界中新建一个合集。",
"COMPENDIUM.Delete": "删除合集",
"COMPENDIUM.DeleteEntry": "删除条目",
"COMPENDIUM.Duplicate": "复制合集",
"COMPENDIUM.DuplicateTitle": "新建合集标题",
"COMPENDIUM.DuplicateHint": "你可以将此合集作为一个本地拷贝复制到你的世界。",
"COMPENDIUM.ErrorRequireTitle": "你必须填写标题才能创建世界合集。",
"COMPENDIUM.ImportAll": "导入全部内容",
"COMPENDIUM.ImportAllHint": "该合集的全部内容将被导入一个新的或者已存在的文件夹内。请注意,导入大体积的合集将会降低程序性能。",
"COMPENDIUM.ImportAllStart": "导入 {number} 条 {type} 文档和 {folderNumber} 个文件夹到 {folder} 文件夹中。请耐心等待。",
"COMPENDIUM.ImportAllFinish": "已成功导入 {number} 条 {type} 文档和 {folderNumber} 个文件夹到 {folder} 文件夹内。",
"COMPENDIUM.ImportEntry": "导入条目",
"COMPENDIUM.Type": "条目类型",
"COMPENDIUM.TypeHint": "每个合集包含一个特定的条目类型。",
"COMPENDIUM.ToggleLocked": "切换编辑锁定",
"COMPENDIUM.ToggleLockedWarning": "解锁此不属于该世界的合集将使之可被编辑。然而,当包含此合集的系统或模组有任何变更时,你对此合集的改动可能会丢失。你可以考虑复制此合集到你的世界中作为替代。你依然想要解锁吗?",
"CONTROLS.Title": "游戏控件参考",
"CONTROLS.Instructions": "该表单描述了用于控制 FVTT 环境各个方面的通用键盘和鼠标指令。某些操作仅适用于 GM,这些操作以浅紫色突出显示。",
"CONTROLS.BasicSelect": "选择指示物",
"CONTROLS.TargetSelect": "选择目标",
"CONTROLS.BasicMeasure": "测量距离",
"CONTROLS.GroupMeasure": "测量控件",
"CONTROLS.MeasureCircle": "圆形模板",
"CONTROLS.MeasureCone": "锥形模板",
"CONTROLS.MeasureRect": "矩形模板",
"CONTROLS.MeasureRay": "线形模板",
"CONTROLS.MeasureClear": "清除模板",
"CONTROLS.GroupTile": "图块控件",
"CONTROLS.TileSelect": "选择图块",
"CONTROLS.TilePlace": "放置图块",
"CONTROLS.GroupDrawing": "绘制控件",
"CONTROLS.DrawingSelect": "选择绘图",
"CONTROLS.DrawingRect": "绘制矩形",
"CONTROLS.DrawingEllipse": "绘制椭圆",
"CONTROLS.DrawingPoly": "绘制多边形",
"CONTROLS.DrawingFree": "自由绘制",
"CONTROLS.DrawingText": "绘制文字",
"CONTROLS.DrawingClear": "清除绘制",
"CONTROLS.DrawingConfig": "配置绘图",
"CONTROLS.GroupWall": "墙体控件",
"CONTROLS.WallDraw": "普通墙",
"CONTROLS.WallInvisible": "隐形墙",
"CONTROLS.WallTerrain": "地形墙",
"CONTROLS.WallEthereal": "幽灵墙",
"CONTROLS.WallDoors": "门",
"CONTROLS.WallSecret": "密门",
"CONTROLS.WallSelect": "框选墙体",
"CONTROLS.WallClone": "克隆墙体",
"CONTROLS.WallClear": "清除墙体",
"CONTROLS.GroupLighting": "光线控件",
"CONTROLS.LightDraw": "绘制光源",
"CONTROLS.LightClear": "清除光源",
"CONTROLS.LightReset": "重置战争迷雾",
"CONTROLS.LightDay": "过渡到白天",
"CONTROLS.LightNight": "过渡到夜晚",
"CONTROLS.FOWResetTitle": "重置已探索的战争迷雾?",
"CONTROLS.FOWResetDesc": "这将重置所有玩家在该场景内的战争迷雾。",
"CONTROLS.GroupSound": "环境音控件",
"CONTROLS.SoundDraw": "添加环境音",
"CONTROLS.SoundClear": "清除音效",
"CONTROLS.GroupNotes": "日志笔记",
"CONTROLS.NoteSelect": "选择笔记",
"CONTROLS.NoteToggle": "开关地图笔记显示",
"CONTROLS.NoteClear": "清除笔记",
"CONTROLS.ClearAll": "清除所有对象",
"CONTROLS.ClearAllHint": "是否清除该场景内所有 {type} 对象?",
"CONTROLS.HeaderGame": "基础游戏控件",
"CONTROLS.HeaderGameNotes": "这些操作通常适用于 Foundry 功能的所有方面。",
"CONTROLS.HeaderCanvas": "画布图层控件",
"CONTROLS.HeaderCanvasNotes": "这些操作适用于与特定的画布图层交互时。",
"CONTROLS.HeaderObjects": "可放置对象控件",
"CONTROLS.HeaderObjectsNotes": "这些操作适用于与放置在画布上的对象交互时。",
"CONTROLS.HeaderSpecial": "特定控件",
"CONTROLS.HeaderSpecialNotes": "这些操作仅适用于特定的交互。",
"CONTROLS.MouseControls": "鼠标控件",
"CONTROLS.KeyboardControls": "键盘控件",
"CONTROLS.GameMenu": "切出主菜单",
"CONTROLS.GameClose": "关闭打开的窗口",
"CONTROLS.GamePause": "切换游戏暂停",
"CONTROLS.CanvasCancel": "取消待定移动",
"CONTROLS.CanvasMove": "移动对象",
"CONTROLS.CanvasPan": "平移画布",
"CONTROLS.CanvasSelect": "选择对象",
"CONTROLS.CanvasSelectMany": "添加或移除已选择的对象",
"CONTROLS.CanvasLeftDrag": "使用当前工具",
"CONTROLS.CanvasSelectCancel": "取消左键拖拽操作",
"CONTROLS.CanvasZoom": "缩放画布",
"CONTROLS.LeftClick": "鼠标左键",
"CONTROLS.LeftClick2": "左键双击",
"CONTROLS.LeftDrag": "左键拖拽",
"CONTROLS.Double": "双击",
"CONTROLS.RightClick": "鼠标右键",
"CONTROLS.Drag": "拖",
"CONTROLS.Drop": "放",
"CONTROLS.During": "于",
"CONTROLS.KeyHighlight": "高亮画布对象",
"CONTROLS.KeyPan": "平移",
"CONTROLS.KeyZoomIn": "放大",
"CONTROLS.KeyZoomOut": "缩小",
"CONTROLS.KeyCycle": "切换指示物或重置视图",
"CONTROLS.KeyMove": "键盘移动(指示物或图块)",
"CONTROLS.KeyMoveDiag": "斜向移动",
"CONTROLS.KeyMoveFace": "朝向",
"CONTROLS.KeyDelete": "删除选择对象",
"CONTROLS.KeyCopy": "复制画布元素",
"CONTROLS.KeyPaste": "粘贴画布元素",
"CONTROLS.KeyUndo": "撤销画布操作",
"CONTROLS.KeyHotbar": "激活热键栏",
"CONTROLS.RulerTitle": "标尺测量",
"CONTROLS.RulerMeasure": "用尺子测量距离",
"CONTROLS.RulerWaypoint": "设置路径点",
"CONTROLS.RulerMove": "按路径移动指示物",
"CONTROLS.RulerWhile": "在以指示物为起点测量时",
"CONTROLS.ObjectSheet": "打开对象对应的卡片",
"CONTROLS.ObjectHUD": "显示对象 HUD(如果可用)",
"CONTROLS.ObjectConfig": "打开对象设置卡",
"CONTROLS.ObjectDrag": "移动受控对象",
"CONTROLS.ObjectDragCancel": "取消拖拽",
"CONTROLS.ObjectRotateSlow": "旋转对象(慢)",
"CONTROLS.ObjectRotateFast": "旋转对象(快)",
"CONTROLS.ObjectNoSnap": "忽略网格吸附",
"CONTROLS.MouseWheel": "鼠标滚轮",
"CONTROLS.DragDrop": "拖放",
"CONTROLS.TileBrowser": "图块浏览器",
"CONTROLS.TokenHeader": "指示物控件",
"CONTROLS.TokenPlaceHidden": "放置隐藏指示物",
"CONTROLS.TokenTarget": "选择(非拥有)指示物作为目标",
"CONTROLS.WallHeader": "墙体层控件",
"CONTROLS.WallChain": "创建连续墙体",
"CONTROLS.WallSelectChain": "选择链段",
"CONTROLS.DrawingHeader": "绘图工具控件",
"CONTROLS.DrawingTextConfirm": "确认绘制文字",
"CONTROLS.DrawingTextCancel": "取消绘制文字",
"DICE.ErrorNonNumeric": "掷骰公式 {formula} 未产生结果数值。",
"DICE.WarnMissingData": "属性 {match} 未在相应的掷骰结果中产生。",
"DRAWING.ConfigDefaultTitle": "默认绘制配置",
"DRAWING.SubmitDefault": "配置为默认项",
"DRAWING.SubmitCreate": "创建绘图",
"DRAWING.SubmitUpdate": "更新绘图",
"DRAWING.SubmitReset": "重置为默认",
"DRAWING.TabPosition": "位置",
"DRAWING.TabLines": "轮廓",
"DRAWING.TabFill": "填充",
"DRAWING.TabText": "文本",
"DRAWING.NotePosition": "调整绘图的位置和可见性。",
"DRAWING.NoteLines": "调整绘图的轮廓。",
"DRAWING.NoteFill": "调整绘图的内部填充属性。",
"DRAWING.NoteText": "调整应用到该绘图的文本标签(如有)。",
"DRAWING.Author": "作者",
"DRAWING.Width": "宽度",
"DRAWING.Height": "高度",
"DRAWING.Rotation": "角度",
"DRAWING.ZIndex": "Z 轴层叠次序",
"DRAWING.LineWidth": "线条宽度",
"DRAWING.StrokeColor": "描边色",
"DRAWING.LineOpacity": "线条不透明度",
"DRAWING.SmoothingFactor": "平滑系数",
"DRAWING.SmoothingFactorHint": "平滑系数控制自由绘制中样条的平滑度。",
"DRAWING.FillTypes": "填充类型",
"DRAWING.FillTypeNone": "无",
"DRAWING.FillTypeSolid": "颜色",
"DRAWING.FillTypePattern": "样式",
"DRAWING.FillColor": "填充色",
"DRAWING.FillOpacity": "填充不透明度",
"DRAWING.FillTexture": "填充纹理",
"DRAWING.TextLabel": "文本标签",
"DRAWING.FontFamily": "字体家族",
"DRAWING.FontSize": "字体大小",
"DRAWING.TextColor": "文本色",
"DRAWING.TextOpacity": "文本不透明度",
"EFFECT.MODE_CUSTOM": "自定义",
"EFFECT.MODE_MULTIPLY": "乘",
"EFFECT.MODE_ADD": "加",
"EFFECT.MODE_DOWNGRADE": "降级",
"EFFECT.MODE_UPGRADE": "升级",
"EFFECT.MODE_OVERRIDE": "覆盖",
"EFFECT.TabDetails": "细节",
"EFFECT.TabDuration": "时长",
"EFFECT.TabEffects": "效果",
"EFFECT.Disabled": "效果暂停",
"EFFECT.Origin": "效果来源",
"EFFECT.Transfer": "应用效果到角色",
"EFFECT.DurationSecs": "效果时长(秒)",
"EFFECT.StartTime": "效果起始时间",
"EFFECT.DurationTurns": "效果时长(回合)",
"EFFECT.Combat": "战斗遭遇",
"EFFECT.StartTurns": "效果起始轮数",
"EFFECT.ChangeKey": "属性名",
"EFFECT.ChangeMode": "改变方式",
"EFFECT.ChangeValue": "属性值",
"EFFECT.Submit": "提交变更",
"EFFECT.StatusAsleep": "睡眠",
"EFFECT.StatusDead": "死亡",
"EFFECT.StatusUnconscious": "昏迷",
"EFFECT.StatusStunned": "震慑",
"EFFECT.StatusProne": "伏地",
"EFFECT.StatusRestrained": "束缚",
"EFFECT.StatusParalysis": "麻痹",
"EFFECT.StatusFlying": "飞行",
"EFFECT.StatusBlind": "目盲",
"EFFECT.StatusDeaf": "耳聋",
"EFFECT.StatusSilenced": "沉默",
"EFFECT.StatusFear": "恐惧",
"EFFECT.StatusBurning": "燃烧",
"EFFECT.StatusFrozen": "冻结",
"EFFECT.StatusShocked": "惊慌",
"EFFECT.StatusCorrode": "腐蚀",
"EFFECT.StatusBleeding": "失血",
"EFFECT.StatusDisease": "疾病",
"EFFECT.StatusPoison": "中毒",
"EFFECT.StatusRadiation": "辐射",
"EFFECT.StatusRegen": "再生",
"EFFECT.StatusDegen": "恶化",
"EFFECT.StatusUpgrade": "强效",
"EFFECT.StatusDowngrade": "虚弱",
"EFFECT.StatusTarget": "被针对",
"EFFECT.StatusMarked": "被标记",
"EFFECT.StatusCursed": "诅咒",
"EFFECT.StatusBlessed": "祝福",
"EFFECT.StatusFireShield": "火焰盾",
"EFFECT.StatusIceShield": "寒冰盾",
"EFFECT.StatusMagicShield": "魔法盾",
"EFFECT.StatusHolyShield": "神圣盾",
"ERROR.LowResolution": "Foundry VTT 要求最低分辨率为 1366x768 像素,你当前的分辨率为 {width}x{height} 像素。低于最低分辨率的话会导致软件很多功能无法正常运行。",
"ERROR.NoWebGL": "你的浏览器不支持 FoundryVTT 所需要的 WebGL 渲染。请确保在浏览器中启用了硬件渲染和 WebGL。",
"ERROR.BackgroundTextureSize": "你正在使用的场景背景纹理尺寸为 {width}x{height} 像素。其一或两者都超出了设备所支持的最大纹理 {max} 像素。",
"ERROR.InvalidAdminKey": "你输入的管理员密码有误。如果你忘记了配置的密码,则需要从用户数据所在位置手动删除 <strong>Config/admin.txt</strong> 文件。",
"ERROR.LoadPackages": "浏览现有软件包的请求未能与 Foundry 服务器连接。请确保你的应用程序允许出站连接。",
"WARNING.GridConfigNoBG": "你正在为没有背景图像的场景使用网格配置工具。目前不建议这样做,可能会产生未预期结果。",
"FILES.CreateDirectory": "创建文件夹",
"FILES.TogglePrivacy": "切换公开模式",
"FILES.DisplayMode": "显示模式",
"FILES.DisplayModeList": "查看列表",
"FILES.DisplayModeTiles": "图块列表",
"FILES.DisplayModeThumbs": "查看预览",
"FILES.DisplayModeImages": "查看图像",
"FILES.FilterLabel": "过滤结果",
"FILES.S3Label": "S3 文件桶",
"FILES.Selected": "已选择",
"FILES.TileSize": "素材网格尺寸",
"FILES.TileSizeHint": "指定源图块图像的像素网格大小,以便在放置到激活的场景中时将自动调整其大小。",
"FILES.NoResults": "在此位置找不到匹配的结果。",
"FILES.Upload": "上传",
"FILES.Search": "搜索",
"FILES.ErrorTooLarge": "你正在尝试上传的文件太大,代理服务器无法处理。",
"FILES.ErrorSomethingWrong": "你的文件上传请求出了点问题。",
"FILES.WarnUploadModules": "文件已上传到模组或系统目录中。 这通常是<strong>不安全</strong>的,因为更新系统或模组时将会删除你上传的文件。",
"FILES.TitleImageVideo": "媒体浏览器",
"FILES.TitleImage": "图像浏览器",
"FILES.TitleVideo": "视频浏览器",
"FILES.TitleAudio": "音频浏览器",
"FILES.SourceUser": "用户数据",
"FILES.SourceCore": "核心数据",
"FILES.SourceS3": "Amazon S3",
"FILES.BrowseTooltip": "浏览文件",
"GAME.Paused": "游戏暂停",
"GAME.PausedWarning": "游戏暂停时,你不能执行此操作。",
"INVITATIONS.Copied": "邀请链接已复制到剪贴板",
"INVITATIONS.Instructions": "分享以下链接给希望加入游戏的用户。本地邀请链接用于局域网用户,而互联网链接用于通过配置的端口进行互联网连接的用户。",
"INVITATIONS.Internet": "互联网",
"INVITATIONS.Local": "局域网",
"INVITATIONS.Title": "邀请链接",
"ITEM.ViewArt": "查看物品插图",
"HUD.ToggleVis": "切换可见",
"HUD.ToggleLock": "切换锁定",
"HUD.ToFront": "移至前方",
"HUD.ToBack": "移至后方",
"JOURNAL.ModeText": "文本",
"JOURNAL.ModeImage": "图像",
"JOURNAL.ActionShow": "展示给玩家",
"JOURNAL.ActionShowSuccess": "已向 {which} 玩家展示了 {title} 的内容。",
"JOURNAL.Submit": "保存条目",
"JOURNAL.AnchorCenter": "中心",
"JOURNAL.AnchorBottom": "底部",
"JOURNAL.AnchorTop": "顶部",
"JOURNAL.AnchorLeft": "左边",
"JOURNAL.AnchorRight": "右边",
"SCENES.Loading": "加载 {name} 中",
"LIGHT.AnimationTorch": "闪烁光",
"LIGHT.AnimationPulse": "脉动",
"LIGHT.AnimationChroma": "色度",
"LIGHT.AnimationWave": "脉冲波",
"LIGHT.AnimationFog": "迷雾",
"LIGHT.AnimationSunburst": "日照纹",
"LIGHT.AnimationLightDome": "穹顶纹",
"LIGHT.AnimationEmanation": "神秘纹",
"LIGHT.AnimationEnergyField": "能量场",
"LIGHT.AnimationHexaDome": "六角穹顶纹",
"LIGHT.AnimationGhostLight": "幽光",
"LIGHT.AnimationRoilingMass": "搅动质",
"LIGHT.AnimationBlackHole": "黑洞",
"MACRO.Delete": "删除宏",
"MACRO.Edit": "编辑宏",
"MACRO.Execute": "执行宏",
"MACRO.Remove": "移除宏",
"MACRO.Save": "保存宏",
"MENU.Reload": "重新加载",
"MENU.Logout": "登出",
"MENU.Players": "玩家设置",
"MODMANAGE.Bugs": "错误/问题报告",
"MODMANAGE.DeactivateAll": "禁用全部模组",
"MODMANAGE.Readme": "模组文档",
"MODMANAGE.Title": "模组管理",
"MODMANAGE.Instructions": "设置当前世界中激活哪些模组。对已启用模组的更改将导致当前会话重载。",
"MODMANAGE.View": "当前世界中激活的模组列表。",
"MODMANAGE.None": "当前世界中暂无激活的模组。",
"MODMANAGE.Search": "搜索",
"MODMANAGE.Submit": "保存模组设置",
"MODMANAGE.Dependencies": "依赖项",
"MODMANAGE.DepDisable": "下列依赖项将变为未使用的状态,可以禁用:",
"MODMANAGE.DepMissing": "你已经启用了模组 {module},但是其依赖项 {missing} 没有启用!",
"MODMANAGE.FilterAll": "所有模组",
"MODMANAGE.FilterActive": "已启用模组",
"MODMANAGE.FilterInactive": "未启用模组",
"NOTE.AnchorPoint": "文字锚点",
"NOTE.ConfigTitle": "地图注释配置",
"NOTE.EntryIcon": "条目图标",
"NOTE.FontSize": "字体大小",
"NOTE.FontFamily": "字体家族",
"NOTE.IconSize": "图标大小",
"NOTE.IconTint": "图标色调",
"NOTE.TextLabel": "文字标签",
"NOTE.TextColor": "文本颜色",
"NOTE.Update": "更新地图备注",
"PLAYERS.Title": "玩家",
"PLAYERS.CharSelect": "选择角色",
"PLAYERS.CharRelease": "释放角色",
"PLAYERS.ConfigTitle": "玩家设置",
"PLAYERS.PlayerColor": "玩家颜色",
"PLAYERS.PlayerAvatar": "玩家形象",
"PLAYERS.PullToScene": "移到场景",
"PLAYERS.ViewAvatar": "查看玩家形象",
"PLAYERS.Kick": "踢出玩家",
"PLAYERS.Ban": "封禁玩家",
"PLAYERS.UnBan": "解封玩家",
"PLAYLIST.Delete": "删除播放列表",
"PLAYLIST.Edit": "编辑播放列表",
"PLAYLIST.ModeDisabled": "仅限声音板",
"PLAYLIST.ModeSequential": "连续播放",
"PLAYLIST.ModeShuffle": "随机播放",
"PLAYLIST.ModeSimultaneous": "同步播放",
"PLAYLIST.Play": "播放列表",
"PLAYLIST.Stop": "停止列表",
"PLAYLIST.VolPlaylist": "播放列表",
"PLAYLIST.VolAmbient": "环境",
"PLAYLIST.VolInterface": "界面",
"PLAYLIST.Name": "播放列表名称",
"PLAYLIST.Mode": "播放模式",
"PLAYLIST.Update": "更新播放列表",
"PLAYLIST.SoundEdit": "编辑音效",
"PLAYLIST.SoundDelete": "删除音效",
"PLAYLIST.SoundLoop": "循环音效",
"PLAYLIST.SoundName": "音轨名称",
"PLAYLIST.SoundSrc": "音频源",
"PLAYLIST.SoundRepeat": "重复",
"PLAYLIST.SoundStreaming": "大文件串流",
"PLAYLIST.SoundUpdate": "更新音轨",
"PLAYLIST.SoundPlay": "播放音效",
"PLAYLIST.SoundPreload": "预载音效",
"PLAYLIST.SoundVolume": "音量",
"PLAYLIST.SoundStop": "停止播放",
"SCENES.Accessibility": "可用性",
"SCENES.AccessibilityGM": "仅限 GM",
"SCENES.AccessibilityAll": "所有玩家",
"SCENES.Activate": "激活",
"SCENES.AudioPlaylist": "场景播放列表",
"SCENES.AudioPlaylistHint": "该场景激活时,自动开始播放选择的播放列表。",
"SCENES.BackgroundColor": "背景颜色",
"SCENES.BackgroundImage": "背景图像",
"SCENES.BackgroundImageHint": "配置该场景主地图的背景图像和尺寸。",
"SCENES.BackgroundScale": "背景图像尺寸",
"SCENES.Configure": "设置",
"SCENES.ConfigTitle": "配置场景",
"SCENES.Darkness": "暗度级别",
"SCENES.DarknessHint": "配置黑暗叠加层,使场景模糊不清,以模拟夜晚或昏暗的照明情况。",
"SCENES.Dimensions": "场景尺寸",
"SCENES.DimensionChangeTitle": "改变场景尺寸?",
"SCENES.DimensionChangeWarning": "你正在尝试修改该场景的基础尺寸,如果你已在该场景上放置了对象,这些对象和背景图像的相对位置可能会偏移。",
"SCENES.FogExplore": "战争迷雾",
"SCENES.FogExploreHint": "记录已探索区域,移除该区域的战争迷雾。禁用时仅显示当前可见区域和其他已探索区域。",
"SCENES.GenerateThumb": "生成预览图",
"SCENES.GlobalIllum": "全局光照",
"SCENES.GlobalIllumHint": "这个场景包含一个全局光源,它为场景的所有区域提供基本的光照水平。",
"SCENES.GlobalLightThreshold": "全局光照阈值",
"SCENES.GlobalLightThresholdHint": "黑暗阈值在 0 到 1 之间。当黑暗水平超过该阈值时,自动禁用全局光照。",
"SCENES.GridColor": "网格颜色",
"SCENES.GridConfigTool": "网格设置工具",
"SCENES.GridOpacity": "网格不透明度",
"SCENES.GridType": "网格类型",
"SCENES.GridGridless": "无网格",
"SCENES.GridSquare": "方格",
"SCENES.GridHexOddR": "六边形-奇数行",
"SCENES.GridHexEvenR": "六边形-偶数行",
"SCENES.GridHexOddQ": "六边形-奇数列",
"SCENES.GridHexEvenQ": "六边形-偶数列",
"SCENES.GridSize": "网格大小",
"SCENES.GridPosition": "背景图像偏移",
"SCENES.GridScale": "网格尺度",
"SCENES.GridDistance": "距离",
"SCENES.GridUnits": "网格单位",
"SCENES.HeaderAmbience": "环境",
"SCENES.HeaderDetails": "基本",
"SCENES.HeaderGrid": "网格",
"SCENES.HeaderVision": "光照",
"SCENES.InitialView": "初始视图位置",
"SCENES.InitialViewButton": "获取当前视图位置",
"SCENES.InitialViewHint": "设置此场景出现时的初始位置。",
"SCENES.NavName": "导航名",
"SCENES.NavNameHint": "在导航栏显示的给玩家的场景别名。",
"SCENES.Notes": "场景笔记",
"SCENES.Padding": "内距比例",
"SCENES.Pixels": "像素",
"SCENES.Preload": "预加载场景",
"SCENES.SceneName": "场景名",
"SCENES.View": "查看场景",
"SCENES.ShowNav": "在导航栏中显示",
"SCENES.ShiftBG": "背景偏移量",
"SCENES.ShiftHorizontal": "水平",
"SCENES.ShiftVertical": "垂直",
"SCENES.TokenVision": "指示物视野",
"SCENES.TokenVisionHint": "根据受控指示物的视野限制场景的可见区域。禁用时整个场景均可见。",
"SCENES.ToggleNav": "切换导航栏显示",
"SCENES.Units": "单位",
"SCENES.WeatherEffect": "天气效果",
"SCENES.WeatherEffectHint": "显示该场景内的天气效果。",
"SETTINGS.Configure": "配置设定",
"SETTINGS.Docs": "查看文档",
"SETTINGS.Invite": "邀请链接",
"SETTINGS.ManageModules": "管理模组",
"SETTINGS.ViewModules": "查看激活模组",
"SETTINGS.Title": "游戏设定",
"SETTINGS.Update": "更新软件",
"SETTINGS.Logout": "登出",
"SETTINGS.Players": "配置玩家",
"SETTINGS.Reset": "恢复默认",
"SETTINGS.Save": "保存更改",
"SETTINGS.Setup": "返回设置",
"SETTINGS.InfoHeader": "基本信息",
"SETTINGS.SettingsHeader": "游戏设定",
"SETTINGS.DocsHeader": "帮助文档",
"SETTINGS.AccessHeader": "游戏访问权限",
"SETTINGS.Wiki": "社区百科",
"SETTINGS.AnimVisionN": "指示物视野动画",
"SETTINGS.AnimVisionL": "在指示物移动的动画过程当中,同步动态改变指示物的视野以及光线。禁用该项可以在低端设备上改善性能。",
"SETTINGS.AnimLightN": "光源动画",
"SETTINGS.AnimLightL": "允许播放光源动画。禁用该项可以在低端设备上改善性能。",
"SETTINGS.LangN": "语言",
"SETTINGS.LangL": "更改 Foundry Virtual Tabletop 的显示语言。",
"SETTINGS.LClickReleaseN": "单击左键释放对象",
"SETTINGS.LClickReleaseL": "启用后,在空画布上单击鼠标左键将会释放当前控制的所有对象。禁用时,释放对象的方法是框选一片空间、按住 SHIFT 点击对象或者按下 ESC 键。",
"SETTINGS.CBubN": "聊天气泡",
"SETTINGS.CBubL": "启用后,当以角色进行发言或者发送表情时,消息将会以气泡框的形式显示在指示物上方。",
"SETTINGS.CBubPN": "聚焦发言",
"SETTINGS.CBubPL": "当显示聊天气泡框时,自动将视角平移到正在发言的指示物。",
"SETTINGS.MaxFPSN": "帧率限制",
"SETTINGS.MaxFPSL": "限制 Foundry VTT 渲染画布更新的最高帧率。调低此值可以在低端设备上改善性能。",
"SETTINGS.MipMapN": "纹理缩放抗锯齿",
"SETTINGS.MipMapL": "计算 mipmaps 以提升在更低水平缩放程度下的纹理抗锯齿效果。该项为客户端设定,不同用户可选择不同的视觉风格。",
"SETTINGS.SoftSN": "软阴影",
"SETTINGS.SoftSL": "启用后,动态光照会更加漂亮。禁用该项可以在低端设备上改善性能。",
"SETTINGS.TabCore": "核心设定",
"SETTINGS.TabModule": "模组设定",
"SETTINGS.TabSystem": "系统设定",
"SETTINGS.TokenDragPreviewN": "指示物拖拽视野",
"SETTINGS.TokenDragPreviewL": "启用后,左键拖拽指示物时会实时预览其视野和光照。此项默认禁用,因为其会促使令人讨厌的超游行为发生。",
"SETUP.CoreVersion": "核心软件版本",
"SETUP.CoreVersionHint": "如果 FoundryVTT 核心软件有更新,则可以在此处更新。你当前正在使用 {versionDisplay}。",
"SETUP.DefaultLanguageHint": "你可以选择一项提供对应语言翻译文件的模组,以使 FVTT 使用其作为默认语言。",
"SETUP.SettingsHeader": "软件设置",
"SETUP.UpdateAvailable": "现在可以更新到 {channel} 通道下的 {version} 版本!",
"SETUP.Configuration": "设置",
"SETUP.ConfigurationWarning": "以下字段用于自定义 Foundry Virtual Tabletop 软件的行为。重新启动软件才能使这些更改生效。",
"SETUP.MinifyFiles": "优化静态文件尺寸",
"SETUP.MinifyFilesHint": "提供最小化的 JavaScript 和 CSS 文件来减少网络带宽占用。对于除了模组开发者外的大多数用户,推荐启用该项。",
"SETUP.Modules": "插件模组",
"SETUP.Systems": "游戏系统",
"SETUP.Title": "安装与设置",
"SETUP.Update": "软件更新",
"SETUP.UpdateAll": "全部更新",
"SETUP.UpdateChannel": "软件更新通道",
"SETUP.UpdateChannelHint": "你可以选择一个更新通道来控制希望的更新核心 Foundry Virtual Tabletop 软件的方式。如无特殊原因,建议直接使用稳定通道。",
"SETUP.UpdateCheck": "检查更新",
"SETUP.UpdateCheckFor": "检查更新",
"SETUP.ForceUpdateHint": "选择强制更新选项将会覆盖你的当前软件,并将其重置为你选择的升级通道的最新版本。谨慎使用该选项。",
"SETUP.Uninstall": "卸载",
"SETUP.WorldCreate": "创建世界",
"SETUP.WorldDelete": "删除",
"SETUP.WorldEdit": "编辑",
"SETUP.WorldLaunch": "启动",
"SETUP.Worlds": "游戏世界",
"SETUP.RequireUpdate": "需要更新",
"SETUP.RequireSystem": "需要 {system} 系统",
"SETUP.RequireDep": "需要依赖项:{dependencies}",
"SETUP.CompatibilityUnknown": "兼容性未知",
"SETUP.ManifestURL": "清单地址",
"SETUP.InstallHint": "你可以输入其直链(清单文件链接)来安装任一软件包。",
"SETUP.InstallModule": "安装模组",
"SETUP.InstallSystem": "安装系统",
"SETUP.InstallSuccess": "{type} {id} 安装成功",
"SETUP.InstallFailure": "安装失败:{message}。查看控制台(F12)以获取细节",
"SETUP.InstallWorld": "安装世界",
"SETUP.UninstallSuccess": "卸载成功",
"SETUP.UninstallFailure": "卸载失败",
"SETUP.UpdateSuccess": "更新成功",
"SETUP.UpdateFailure": "更新失败",
"SETUP.PackagesLoading": "正在加载可用软件包",
"SETUP.PackageFilter": "筛选软件包",
"SETUP.PackageFilterHint": "你可以通过名称筛选可用的软件包。",
"SETUP.PackageCategories": "软件包类别",
"SETUP.PackageInstalled": "已安装",
"SETUP.PackageNotOwned": "未拥有",
"SETUP.PackageVisAll": "全部",
"SETUP.PackageVisInst": "已安装",
"SETUP.PackageVisUnin": "未安装",
"SETUP.PackageDependenciesTitle": "安装软件包依赖项",
"SETUP.PackageInstallDependencies": "你要自动安装这些吗?",
"SETUP.PackageDependenciesDecline": "你已拒绝为 {title} 自动安装所需的依赖项。你需要手动安装这些依赖项。",
"SETUP.PackageDependenciesSuccess": "已成功安装 {title} 和其需要的 {number} 个依赖项。",
"SETUP.UpdateWarningWillDisable": "该更新是 Foundry Virtual Tabletop 的新的主版本。安装此更新可能将禁用某些已安装的不兼容的模组。",
"SETUP.UpdateButtonDownload": "下载更新 {display}",
"SETUP.UpdateInfoAvailable": "Foundry Virtual Tabletop 版本 {display} 更新可用!",
"SETUP.WorldMigrationRequiredTitle": "迁移世界数据",
"SETUP.AdminAccess": "需要管理员权限",
"SETUP.AdminLogout": "管理员登出",
"SETUP.AWSLabel": "AWS 配置文件路径",
"SETUP.AWSHint": "你可以提供一个用于集成 S3 的 AWS 配置文件。该路径可以是绝对路径,或者是用户数据目录中 Config 子目录的相对路径。",
"SETUP.PortLabel": "端口",
"SETUP.PortHint": "你可以选择 Foundry Virtual Tabletop 用于 TCP 连接通信的端口,并启用或禁用通用即插即用(UPnP)。",
"SETUP.UPNPLabel": "启用 UPnP",
"SETUP.DataPathLabel": "用户数据路径",
"SETUP.DataPathHint": "配置存储用户数据(包括世界、系统和模组)的位置。",
"SETUP.WorldLabel": "默认世界",
"SETUP.WorldHint": "你可以选择在软件启动时自动启动一个可用的世界。",
"SETUP.SSLCertLabel": "证书",
"SETUP.SSLKeyLabel": "私钥",
"SHEETS.ThisSheet": "该卡",
"SHEETS.DefaultSheet": "默认卡",
"SHEETS.TypeSheetHint": "设置用于此文档类型的默认卡模板(仅限 GM)。",
"SHEETS.Save": "保存设置",
"SIDEBAR.CharArt": "查看角色插图",
"SIDEBAR.CollapseToggle": "展开/折叠",
"SIDEBAR.Delete": "删除",
"SIDEBAR.Duplicate": "复制",
"SIDEBAR.Export": "导出数据",
"FOLDER.Clear": "移出文件夹",
"FOLDER.Color": "文件夹颜色",
"FOLDER.Create": "创建文件夹",
"FOLDER.Collapse": "折叠全部文件夹",
"FOLDER.Delete": "删除全部内容",
"FOLDER.Edit": "编辑文件夹",
"FOLDER.Export": "导出到合集",
"FOLDER.Name": "文件夹名",
"FOLDER.Remove": "移除文件夹",
"FOLDER.SortAlphabetical": "字母序",
"FOLDER.SortManual": "手调序",
"FOLDER.Update": "更新文件夹",
"FOLDER.ExportTitle": "导出内容",
"FOLDER.ExportHint": "你可以将该文件夹包含的文档导出到一个已解锁的对应类型的合集。",
"FOLDER.ExportDestination": "目标包",
"FOLDER.ExportMerge": "按名称合并",
"FOLDER.ExportWarningNone": "没有对应 {type} 文档类型的已解锁的合集用于导出。",
"FOLDER.CreateTable": "创建随机表",
"FOLDER.CreateTableConfirm": "是否用该文件夹的内容作为随机表结果,新建一个随机表文档?",
"PERMISSION.Configure": "配置权限",
"PERMISSION.ConfigureLabel": "打开权限配置",
"PERMISSION.ConfigureHint": "设置每个用户组可用的操作。",
"PERMISSION.Title": "用户权限设置",
"PERMISSION.Instructions": "设置哪些用户组有权限执行某些操作。注意无法禁用 GM 的某些操作。部分操作需要重载以生效。",
"PERMISSION.Permission": "权限",
"PERMISSION.Permissions": "用户组权限",
"PERMISSION.Reset": "默认值",
"PERMISSION.Submit": "保存设置",
"PERMISSION.BroadcastAudio": "允许公频语音",
"PERMISSION.BroadcastAudioHint": "在音/视频聊天中,允许该用户组进行公频语音。",
"PERMISSION.BroadcastVideo": "允许公频视频",
"PERMISSION.BroadcastVideoHint": "在音/视频聊天中,允许该用户组进行公频视频。",
"PERMISSION.ActorCreate": "创建角色",
"PERMISSION.ActorCreateHint": "允许该用户组在世界中创建新角色。",
"PERMISSION.DrawingCreate": "使用绘图工具",
"PERMISSION.DrawingCreateHint": "允许该用户组在世界中使用绘图工具。",
"PERMISSION.ItemCreate": "创建物品",
"PERMISSION.ItemCreateHint": "允许该用户组在世界中创建新物品。",
"PERMISSION.FilesBrowse": "浏览资源管理器",
"PERMISSION.FilesBrowseHint": "允许该用户组浏览可用的文件资源。",
"PERMISSION.FilesUpload": "上传文件",
"PERMISSION.FilesUploadHint": "允许该用户组使用文件浏览器上传内容到服务器。",
"PERMISSION.JournalCreate": "创建日志",
"PERMISSION.JournalCreateHint": "允许用户组在日志侧边栏中创建新的日志条目。",
"PERMISSION.MacroScript": "使用脚本宏和执行脚本区域行为",
"PERMISSION.MacroScriptHint": "允许该用户组使用可访问 API 的 JavaScript 宏和执行脚本区域行为。",
"PERMISSION.MessageWhisper": "私信",
"PERMISSION.MessageWhisperHint": "允许该用户组发送 GM 无法查看的私信。",
"PERMISSION.SettingsModify": "修改配置设定",
"PERMISSION.SettingsModifyHint": "允许该用户组修改游戏设定和激活/关闭模组。",
"PERMISSION.ShowCursor": "显示鼠标光标",
"PERMISSION.ShowCursorHint": "显示玩家鼠标光标的位置,该位置说明了用户在画布上的观看位置。",
"PERMISSION.ShowRuler": "显示标尺",
"PERMISSION.ShowRulerHint": "使用标尺工具向其他连接的玩家显示测量的距离。",
"PERMISSION.TemplateCreate": "创建测量模板",
"PERMISSION.TemplateCreateHint": "允许该用户组创建测量效果范围用的模板。",
"PERMISSION.TokenCreate": "放置指示物",
"PERMISSION.TokenCreateHint": "允许该用户组从角色中放置其拥有的指示物到游戏画布上。",
"PERMISSION.TokenConfigure": "设置指示物",
"PERMISSION.TokenConfigureHint": "允许该用户组设置其拥有的指示物。",
"PERMISSION.WallDoors": "开/关门",
"PERMISSION.WallDoorsHint": "允许该用户组与墙壁层上放置的门进行交互。",
"SIDEBAR.Import": "导入数据",
"SIDEBAR.TabJournal": "日志条目",
"SIDEBAR.TabCompendium": "合集包",
"SIDEBAR.TabSettings": "游戏设定",
"SIDEBAR.TabTables": "随机表",
"SIDEBAR.TokenArt": "查看指示物插图",
"SIDEBAR.JumpPin": "跳到标记",
"TABLE.AnimateSetting": "掷骰随机表播放动画",
"TABLE.AnimateSettingHint": "从随机表获得结果时显示转盘式的动画。",
"TABLE.Description": "随机表描述",
"TABLE.DisplayRoll": "聊天框显示掷骰公式",
"TABLE.Formula": "随机表公式",
"TABLE.SheetTitle": "随机表配置",
"TABLE.Normalize": "规范化结果权重",
"TABLE.Replacement": "重复获取",
"TABLE.Reset": "重置",
"TABLE.ResultCreate": "新增结果",
"TABLE.ResultType": "结果类型",
"TABLE.ResultDetails": "结果详情",
"TABLE.ResultDelete": "删除结果",
"TABLE.ResultWeight": "权重",
"TABLE.ResultRange": "范围",
"TABLE.Roll": "掷骰",
"TABLE.ToggleDrawn": "切换获取状态",
"TABLE.Update": "更新",
"TEMPLATE.ConeTypeSetting": "锥形测量板形状",
"TEMPLATE.ConeTypeSettingHint": "选择锥形测量板的影响的区域的类型。如果启用基于网格的测量板形状,则此设置无效。",
"TEMPLATE.ConeTypeFlat": "平角",
"TEMPLATE.ConeTypeRound": "弧形",
"TOKEN.Assign": "分配指示物",
"TOKEN.AssignWarn": "你必须选择一个现存的指示物来分配为新的指示物模板。",
"TOKEN.AssignSuccess": "已更新{name}的指示物模板配置",
"TOKEN.BarAttributes": "属性条",
"TOKEN.BarValues": "单一值",
"TOKEN.CharActor": "关联角色",
"TOKEN.CharLink": "与关联角色同步数据",
"TOKEN.CharNameplate": "指示物名称",
"TOKEN.CharShowNameplate": "显示名称",
"TOKEN.ImageAlts": "角色替代指示物",
"TOKEN.ImagePath": "图像路径",
"TOKEN.MirrorX": "水平",
"TOKEN.MirrorY": "垂直",
"TOKEN.RandomImg": "随机化图像",
"TOKEN.ResourceBar1A": "属性条 1 属性",
"TOKEN.ResourceBar1D": "属性条 1 数据",
"TOKEN.ResourceBar2A": "属性条 2 属性",
"TOKEN.ResourceBar2D": "属性条 2 数据",
"TOKEN.ResourceDisplay": "显示属性条",
"TOKEN.Title": "配置指示物",
"TOKEN.TitlePrototype": "指示物模板",
"TOKEN.TintColor": "着色色调",
"TOKEN.Update": "更新指示物",
"TOKEN.DISPLAY_NONE": "从不显示",
"TOKEN.DISPLAY_CONTROL": "控制时显示",
"TOKEN.DISPLAY_OWNER_HOVER": "拥有者悬停时显示",
"TOKEN.DISPLAY_HOVER": "任何人悬停时显示",
"TOKEN.DISPLAY_OWNER": "始终向拥有者显示",
"TOKEN.DISPLAY_ALWAYS": "始终向所有人显示",
"USERS.AccessKey": "访问密码",
"USERS.Role": "用户组",
"USERS.UserName": "用户名",
"USERS.KeyShow": "显示访问密码",
"USERS.Create": "创建用户",
"USERS.Delete": "删除用户",
"USERS.Launch": "启动游戏",
"USERS.ManageTitle": "用户管理",
"USERS.UpdateSuccess": "已成功更新游戏用户,正在回到游戏世界。",
"USERS.NoGMError": "你必须为你的世界配置至少一个 GM 用户。",
"WALLS.Title": "配置墙体",
"WALLS.TitleMany": "配置墙体【多重】",
"WALLS.Instructions": "自定义墙体如何限制移动和视线。",
"WALLS.Coordinates": "墙体坐标",
"WALLS.Movement": "限制移动",
"WALLS.Direction": "墙方位",
"WALLS.Door": "门配置",
"WALLS.DoorState": "门状态",
"WALLS.Submit": "更新墙",
"WORLD.DetailTab": "世界细节",
"WORLD.DescTab": "世界描述",
"WEBRTC.Title": "音/视频配置",
"WEBRTC.MenuLabel": "设置音/视频",
"WEBRTC.MenuHint": "配置特定于集成音/视频 WebRTC 组件的设置。",
"WEBRTC.UnknownDevice": "<未知设备>",
"WEBRTC.VideoDevice": "视频捕获设备",
"WEBRTC.VideoDeviceNotes": "选择你想要用来捕获视频的设备(如有)。",
"WEBRTC.AudioDevice": "音频捕获设备",
"WEBRTC.AudioDeviceNotes": "选择你想要用来捕获音频的设备。",
"WEBRTC.AudioOutput": "音频输出设备",
"WEBRTC.AudioOutputNotes": "选择你想要用来播放音频的设备。",
"WEBRTC.DeviceUnavailableWarning": "配置的输入设备中有设备不可用,音/视频通信无法启动。",
"WEBRTC.DisableVideoSource": "禁用摄像头源",
"WEBRTC.DisableAudioSource": "禁用音频源",
"WEBRTC.DisableAudioOutput": "禁用音频输出",
"WEBRTC.DefaultSource": "默认设备",
"WEBRTC.UnavailableDevice": "不可用设备(将使用默认设备)",
"WEBRTC.WebRTCTurnServer": "配置中继服务器",
"WEBRTC.TURNServerProvisioned": "由通信服务器提供",
"WEBRTC.CustomTURNServer": "自订中继服务器",
"WEBRTC.WebRTCTURNURL": "中继服务器 URL",
"WEBRTC.WebRTCTurnUsername": "中继服务器用户名",
"WEBRTC.WebRTCTurnPassword": "中继服务器密码",
"WEBRTC.GeneralTab": "常规",
"WEBRTC.DevicesTab": "设备",
"WEBRTC.ServerTab": "服务器",
"WEBRTC.GeneralTabNotGM": "通用的音/视频设置只能由 GM 修改",
"WEBRTC.AVMode": "音/视频会议模式",
"WEBRTC.AVModeNotes": "只有 GM 可以配置这些设定,需要重载 Foundry VTT。",
"WEBRTC.ModeDisabled": "禁用",
"WEBRTC.ModeAudioOnly": "仅限音频",
"WEBRTC.ModeVideoOnly": "仅限视频",
"WEBRTC.ModeAudioVideo": "启用音/视频",
"WEBRTC.TooltipToggleVideo": "切换视频",
"WEBRTC.TooltipConfigure": "配置设定",
"WEBRTC.TooltipDock": "发送至停靠栏",
"WEBRTC.TooltipPopout": "弹出",
"WEBRTC.VoiceMode": "语音模式",
"WEBRTC.VoiceModeNotes": "选择你的语音在音/视频通话中激活的方式。",
"WEBRTC.VoiceModeAlways": "始终启用",
"WEBRTC.VoiceModeActivity": "声音激活",
"WEBRTC.VoiceModePtt": "按住发言",
"WEBRTC.TooltipAllowUserVideo": "允许用户视频",
"WEBRTC.TooltipBlockUserVideo": "阻止用户视频",
"WEBRTC.TooltipAllowUserAudio": "允许用户语音",
"WEBRTC.TooltipBlockUserAudio": "封锁用户语音",
"WEBRTC.TooltipEnableMyVideo": "启用视频",
"WEBRTC.TooltipDisableMyVideo": "关闭视频",
"WEBRTC.TooltipEnableMyAudio": "启用语音",
"WEBRTC.TooltipDisableMyAudio": "关闭语音",
"WEBRTC.TooltipMutePeers": "关闭其他用户的语音",
"WEBRTC.TooltipUnmutePeers": "仅开启其他用户的语音",
"WEBRTC.TooltipShowPlayers": "显示玩家列表",
"WEBRTC.TooltipHidePlayers": "隐藏玩家列表",
"WEBRTC.CaptureWarningVideo": "无法获取你的音频设备;仅分享视频",
"WEBRTC.CaptureWarningAudio": "无法获取你的视频设备;仅分享音频",
"WEBRTC.CaptureErrorAudioVideo": "无法捕获你的音频和视频设备",
"WEBRTC.CaptureErrorVideo": "无法捕获你的视频设备",
"WEBRTC.CaptureErrorAudio": "无法捕获你的音频设备",
"WEBRTC.ConnectError": "在连接音/视频信号服务器时出错",
"WEBRTC.ConnectionLostWarning": "与音/视频信号服务器失去连接。试图重新建立连接。",
"WEBRTC.GenericError": "WebRTC 错误: ",
"WEBRTC.NoSSLError": "无法使用音/视频通信,除非你的 Foundry VTT 服务器正在使用 SSL 证书。有关说明,请参阅联机文档。",
"WEBRTC.WarningCannotEnableVideo": "你没有广播视频流的权限,无法启用摄像头。",
"WEBRTC.WarningCannotEnableAudio": "你没有广播音频流的权限,无法启用麦克风。",
"AreYouSure": "你确定吗?",
"and": "—",
"Between": "范围:",
"Description": "描述",
"Hidden": "隐藏",
"Minimum": "最小值",
"Maximum": "最大值",
"Result": "结果",
"Seconds": "秒",
"Software": "软件",
"CHAT.PrivateRollContent": "{user} 进行了暗骰",
"COMBAT.EndTitle": "结束战斗遭遇?",
"COMBAT.EndConfirmation": "结束战斗遭遇并清空回合追踪器?",
"COMBAT.RollsInitiative": "{name} 骰先攻!",
"COMBAT.CombatantActor": "代表角色",
"COMBAT.CombatantClear": "清空先攻",
"COMPENDIUM.DeleteWarning": "该合集包将被永久删除且无法恢复。",
"CONTROLS.GroupToken": "指示物控件",
"CONTROLS.TileForeground": "前景层",
"CONTROLS.SoundPreview": "预览环境音",
"DOCUMENT.Create": "创建新 {type}",
"DOCUMENT.Delete": "删除 {type}",
"DOCUMENT.New": "新 {type}",
"DOCUMENT.Update": "更新 {type}",
"DOCUMENT.ActiveEffect": "动态效果",
"DOCUMENT.Actor": "角色",
"DOCUMENT.AmbientLight": "环境光",
"DOCUMENT.AmbientSound": "环境音",
"DOCUMENT.ChatMessage": "聊天消息",
"DOCUMENT.Combat": "战斗遭遇",
"DOCUMENT.Combatant": "参战者",
"DOCUMENT.Drawing": "绘图",
"DOCUMENT.Folder": "文件夹",
"DOCUMENT.Item": "物品",
"DOCUMENT.JournalEntry": "日志条目",
"DOCUMENT.Macro": "宏",
"DOCUMENT.MeasuredTemplate": "测量板",
"DOCUMENT.Note": "笔记",
"DOCUMENT.Playlist": "播放清单",
"DOCUMENT.PlaylistSound": "播放清单音效",
"DOCUMENT.Scene": "场景",
"DOCUMENT.Setting": "设定",
"DOCUMENT.RollTable": "随机表",
"DOCUMENT.TableResult": "表格结果",
"DOCUMENT.Tile": "图块",
"DOCUMENT.Token": "指示物",
"DOCUMENT.User": "用户",
"DOCUMENT.Wall": "墙",
"ERROR.BrowserVersion": "Foundry Virtual Tabletop 使用现代 JavaScript 功能,这些功能在 {browser} 版本低于 {minimum} 时不被支持。你使用的是 {browser} 版本 {version}。请更新或使用另一个浏览器。",
"ERROR.NoTargetUsersForWhisper": "此私聊没有目标用户。检查你的拼写或改为尝试 \"/w [User Name]\"。",
"ERROR.CantWhisper": "你没有权限对其他用户发送私信聊天消息。",
"WARNING.ForegroundDimensionsMismatch": "你配置的前景层图像的尺寸与此场景的背景层图像的尺寸不一致。前景图像已调整尺寸,这可能会产生未预期行为。",
"FILES.SelectFile": "选择文件",
"FILES.SelectFolder": "选择目录",
"FILES.TitleFolder": "目录浏览器",
"HUD.TilePlay": "播放图块视频",
"HUD.TilePause": "暂停图块视频",
"MACRO.DeleteWarning": "此宏将为所有用户被永久删除。",
"MODMANAGE.DepEnableCheck": "启用此模组及选中的依赖项?",
"MODMANAGE.DepDisableCheck": "你希望也禁用选中的软件包吗?",
"MODMANAGE.DepNotInstalled": "未安装必需的依赖项 {missing}!",
"PLAYERS.CharSelected": "选择角色",
"PLAYLIST.CurrentlyPlaying": "当前播放",
"PLAYLIST.Forward": "下一音效",
"PLAYLIST.Backward": "前一音效",
"PLAYLIST.Fade": "淡出时间(毫秒)",
"PLAYLIST.Description": "播放列表描述",
"PLAYLIST.SoundCreate": "创建音效",
"PLAYLIST.SoundDescription": "音效描述",
"PLAYLIST.SoundPause": "暂停音效",
"PLAYLIST.SoundResume": "继续音效",
"PLAYLIST.BulkImport": "批量导入",
"PLAYLIST.BulkImportWarning": "所请求的 “{path}” 目录中没有导入有效的播放列表音效",
"SCENES.ForegroundImage": "前景图像",
"SCENES.ForegroundImageHint": "一张被绘制于此场景的其他物件前的可选的前景图像。",
"SCENES.PlaylistSound": "播放列表音效",
"SCENES.PlaylistSoundHint": "在此场景激活时将播放的播放列表中的特定音效。",
"SETTINGS.NoCanvasN": "禁用游戏画布",
"SETTINGS.NoCanvasL": "可禁用提供虚拟桌面视效表现的游戏画布。这将允许较低性能的设备能够使用部分功能。",
"SETTINGS.DefaultTokenN": "默认指示物设置",
"SETTINGS.DefaultTokenL": "调整默认指示物设置",
"SETTINGS.DefaultTokenH": "为新建角色调整默认指示物参数。",
"SETUP.YouMustInstallASystem": "你必须在建立新的世界前安装一个系统",
"SETUP.SystemUpdate": "更新系统",
"SETUP.CoreUpdateInstructions": "核心软件更新可用,返回设置以便应用!",
"SETUP.SystemUpdateInstructions": "系统更新可用,返回设置以便应用!",
"SETUP.LockHint": "锁定软件包以避免其被卸载或更新",
"SETUP.ManifestUpdate": "新的清单文件链接下有可用的更新版本",
"SETUP.ManifestUpdateAvailable": "“{package}” 的新版本在另一安装链接下可用。这种情况发生于软件包托管位置或作者变更后。",
"SETUP.PriorManifestUrl": "先前的清单文件链接(版本 {version})",
"SETUP.UpdatedManifestUrl": "更新的清单文件链接(版本 {version})",
"SETUP.SwapToTheUpdatedManifest": "是否要切换至新的清单文件链接?(推荐)",
"SETUP.ConfigSave": "保存应用设置",
"SETUP.ConfigSaveWarning": "修改这些配置选项将需要你重新启动你的服务器,以使其生效。你想继续吗?",
"SETUP.ConfigSaveRestart": "Foundry Virtual Tabletop 服务器的配置已被修改。你必须重启你的服务器以使修改生效。",
"SETUP.CurrentVersion": "当前版本",
"SETUP.ForceUpdate": "强制更新?",
"SETUP.CompatibilityRiskWithVersion": "兼容性风险——最新已验证版本({version})",
"SETUP.PackageDeleteTitle": "删除 {type}:{title}",
"SETUP.PackageDeleteConfirm": "你确定想要删除 {type} “{title}” 吗?",
"SETUP.PackageDeleteNoUndo": "<strong>警告:</strong>此次删除无法撤销。",
"SETUP.PackageDeleteWorldConfirm": "你必须正确输入代码以确认删除请求。",
"SETUP.PackageStatusCheck": "检查更新",
"SETUP.PackageStatusBlocked": "已锁定",
"SETUP.PackageStatusUpdate": "更新",
"SETUP.PackageStatusCurrent": "最新",
"SETUP.UpdateDownloadingS": "正在下载更新",
"SETUP.UpdateDownloadingC": "下载完成",
"SETUP.UpdateExtractingS": "解压更新",
"SETUP.UpdateExtractingC": "解压完成",
"SETUP.UpdateCleaningS": "清理目录",
"SETUP.UpdateCleaningC": "清理完成",
"SETUP.UpdateInstallingS": "安装更新",
"SETUP.UpdateInstallingC": "安装完成",
"SETUP.UpdateNotAvailable": "在请求的更新通道中没有当前可用的软件更新。",
"SETUP.UpdatedPackages": "软件包更新日志",
"SETUP.Package": "软件包",
"SETUP.VersionChange": "版本变动",
"PACKAGE.TagJavaScript": "JavaScript",
"PACKAGE.TagCSS": "CSS",
"PACKAGE.TagCompendium": "合集",
"PACKAGE.TagLocalization": "本地化",
"PACKAGE.TagVersion": "版本",
"PACKAGE.TagCoreVersion": "核心版本",
"SIDEBAR.DeleteWarning": "此 {type} 将被永久删除并无法恢复。",
"FOLDER.DeleteWarning": "此文件夹及其内容将被永久删除并无法恢复。",
"FOLDER.RemoveWarning": "此文件夹及其内容将被移动至父级目录。",
"TILE.ConfigTitle": "图块设置",
"TILE.BasicHeader": "基础",
"TILE.BasicHint": "配置此高于场景背景图像的图块精灵图。",
"TILE.OverheadHeader": "过顶",
"TILE.OverheadHint": "图块在前景中过顶时应用到的额外属性。",
"TILE.AnimationHeader": "动画",
"TILE.AnimationHint": "图块使用动态视频贴图时应用到的额外属性。",
"TILE.Image": "图块图像或视频",
"TILE.Opacity": "图块不透明度",
"TILE.Tint": "着色色调",
"TILE.OcclusionMode": "遮挡模式",
"TILE.OcclusionModeNone": "无(总是可见)",
"TILE.OcclusionModeFade": "渐隐(整块图块)",
"TILE.OcclusionModeRoof": "屋顶(禁用视线与光线)",
"TILE.OcclusionModeRadial": "辐射(围绕指示物)",
"TILE.OcclusionAlpha": "遮挡透明度",
"TILE.VideoLoop": "循环视频",