Maestro module not working (item id attribute "data-item-id"?) #112
FatherJ-ct
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No, in T2K, rolling a weapon does not send its ID in a html attribute in the chat message, hence it does not work. But! This is something I could add. Currently, the item ID can be found in the roll object in |
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I was trying to get Maestro to work to play sounds for items when rolled. https://foundryvtt.com/packages/maestro
Maestro Version 0.9.0 says it is compatible with Foundry v10 that I am using and the current t2k core system 2.0.0.
Specifically setting a M4 gun burst sound for the M4 gun item so that when it is rolled it plays the sound. I was unable to get it to work. I tried disabling all other modules (leaving just the t2k core and maestro) and it still did not work.
The gun sound plays fine from the playlists tab if played manually, the item (m4) has the sound assigned to it, but does not play when a successful hit is rolled.
I also noticed that the Maestro option to disable the dice roll sound was not working either. The dice roll sound was still happening.
t2k discord user, [email protected] mentioned using it a YT video https://www.youtube.com/watch?v=z76QQLFu8pg&t=307s though he didn't show it making the sound on a roll. It is May 15 2022 vid so I believe he is on v9 for foundry on that vid. And I have heard that v10 was pretty big update and broke a lot of modules.
Maestro's configure game settings for the module has an "Item ID attribute" prefilled with "data-item-id" and it says it is used to look for matching item id in chat messages.
Maestro's change log specifically states " GAME SYSTEMS THAT DO NOT INCLUDE AN ITEM ID REFERENCE IN THEIR ITEM ROLL CHAT MESSAGES CANNOT BE USED WITH ITEM TRACKS"
Does the T2k core use the that item id reference?
Thanks and regards,
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