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Is there any way to make a plug-in package that is not uploaded to the pub and referenced by multiple local flutter projects? #1029
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Hi! Thanks for opening your first issue here! 😄 |
How should Cargo.toml content be generated? and we will |
And i flow guide try to add flutter_rust_bridge to project found
cargo.toml
apple m1 Flutter 3.3.4 • channel stable • https://github.com/flutter/flutter.git |
IMHO it should not be hard to migrate from github/gitlab to bitbucket also cc @GregoryConrad who implemented the helpful doc in #899 |
Hi @cyz1901 ! Bitbucket is not a problem, although the CI workflows given in the docs will not work (because they are for GitHub actions) and you would have to adapt them to Bitbucket's equivalent. Also, you will need to set up the platform-specific build processes (i.e., the 3 CMakes and 2 There are two The
That command will only work if you publish Your missing Xcode symbols are one (or both) of two things:
Try to take some time to really read through the guide and understand it. Based on the errors you are having (with Xcode and the Cargo.tomls) it looks like you missed pieces here and there. Creating a native library (especially Rust) with the state of Dart as it is now is very tricky to do correctly and the guide tries to help you as much as possible, but it takes some time to digest all the material. I really wish it was easier, and it will be once native assets are released, but in the meantime it is a bit painful. If you really want to get into it right away with an example, take a look at mimir. Mimir is my library that I based that section of the docs around. |
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new issue. |
The tutorial seems to need to upload something to github or gitlab, but I use bitbucket....
https://cjycode.com/flutter_rust_bridge/library.html
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