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index.js
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const express = require('express');
const path = require('path');
const app = express();
const server = require('http').Server(app);
const io = require('socket.io')(server);
let rooms = [];
let messages = []
///////////////////////////////////////////////////
var rooms2 = 0;
var player1move = [];
var player2move = [];
var apple = [];
var ended = [];
var started = [];
app.use(express.static('.'));
app.get('/', (req, res) => {
res.sendFile(path.join(__dirname, 'game.html'));
});
io.on('connection', (socket) => {
console.log("connection established")
socket.on('joinLobby', (data) => {
console.log("lobby joined");
socket.emit('updateRooms', {rooms: rooms});
});
socket.on('createGame', (data) => {
rooms2++;
const roomName = `room-${rooms.length}`;
rooms.push(roomName)
socket.join(roomName);
socket.emit('newGame', { name: data.name, room: roomName});
});
// Connect the Player 2 to the room he requested. Show error if room full.
socket.on('joinGame', function (data) {
socket.join(data.room);
console.log('joined to: ' + data.room)
socket.broadcast.to(data.room).emit('player1', {});
socket.emit('player2', { name: data.name, room: data.room })
setTimeout(function(){
console.log('setTimeout launched on room: '+ data.room);
started[data.room] = true;
},1000);
});
socket.on('movePlayed', function(data){
if (data.player1)
{
player1move[data.room]=data.move;
}
else
{
player2move[data.room]=data.move;
}
})
function generateRandomNumber(min_value , max_value)
{
return Math.floor(Math.random() * (max_value-min_value) + min_value) ;
}
socket.on('ateapple', function(data){
socket.broadcast.to(data.room).emit('updateapple', {x:data.x, y:data.y});
})
setInterval(function(){
for(var i=0; i<rooms2; i++) {
id='room-'+i;
if (!ended[id]&&started[id])
socket.broadcast.to(id).emit('snake', {p1move: player1move[id], p2move: player2move[id], apple : apple[id]});
}
}, 1000/2);
/*socket.on('playTurn', (data) => {
console.log("turn played in: "+data.room)
socket.broadcast.to(data.room).emit('turnPlayed', {
tile: data.tile,
room: data.room
});
});*/
/**
* Notify the players about the victor.
*/
socket.on('gameEnded', (data) => {
socket.broadcast.to(data.room).emit('gameEnd', data);
});
socket.on('global chat message', (msg) => {
io.emit('global chat message', msg);
});
socket.on('room chat message', (data) => {
console.log(data)
console.log("room message recived from: "+ data.room);
console.log("message text: "+ data.message);
//socket.join(data.room);
io.sockets.in(data.room).emit('room chat message', data.message);
//socket.broadcast.to(data.room).emit('room chat message', data.message);
});
});
server.listen(process.env.PORT || 5000);