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minecraft.yaml
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#
# YAML Definition for the base Minecraft block types
#
# The library we're using apparently only supports YAML 1.1
# See http://en.wikipedia.org/wiki/YAML or http://yaml.org/spec/1.1/
#
###
###
#
# Fields marked with * were added when updating this file for MCEdit + pymclevel
# The field "tex_data" is not used by MCEdit. To describe a block's alternate
# textures when the block's data value is different, use the "data" field to
# define block variants.
#
# Fields required by MCEdit: id, name, mapcolor, tex
#
# Fields also respected by MCEdit: data, tex_direction, tex_direction_data
#
###
###
#
# The basic structure of the YAML file consists of a name (which describes
# the set of blocks), and then a big list of the blocks themselves, either
# defined by "blocks" or "mlblocks."
#
# When using "blocks", X-Ray requires you to specify textures in terms
# of their (X, Y) coordinates within minecraft's terrain.png file, with
# (0, 0) being the upper left. Valid ranges for each coordinate is zero
# through thirty one. For example, the bookshelf texture is (3, 2), and the
# birch sapling is (15, 4).
#
# Additionally, X-Ray will allow you to specify a "texfile" attribute, if
# the texture sheet to be used isn't Minecraft's default terrain.png file.
# An example would be the Better Than Wolves mod, with which you'd specify
# "texfile: btwmodtex/btwterrain01.png"
#
# Using "mlblocks" instead of "blocks" will allow you to specify texture
# information in a way useful for mods that use a ModLoader-style texture
# definition, where each block's texture is defined in a separate graphic
# file. For this kind of block, wherever a coordinate is required, specify
# the filename instead. Note that using "mlblocks" will require you to
# additionally specify a "texpath" entry at the top level (alongside "name")
# which specifies the root directory under which the textures can be found.
# For example, a definition file for Aethermod blocks would have a texpath
# of "aether/blocks", and its block 170 (Icestone) would have a "tex" value
# of "Icestone.png"
#
# Required fields for each block: id, idStr, name, mapcolor, tex
#
#
# Brief descriptions of the individual block fields:
#
# id: The numeric ID of the block
#
# idStr: The block's name in Minecraft's internals. Used to find texture files in
# Minecraft 1.5.
#
# * data: Defines variants of a block type, depending on the blockData value
# for that block. Any field available for a block is also available
# for a data variant. Replaces tex_data.
# See the entries "Sapling" or "Slab" for examples.
#
# name: The name that will show up in X-Ray if you're using it
# as one of your highlights (unimportant otherwise)
#
# * aka: Also known as. Alternate names or keywords to be used when searching
# for a block by name. This field is also used as a hint when converting
# blocks between level formats: The names of the source level's blocks
# are matched against both the name and aka of the destination level's.
#
# * brightness: Light level produced by the block. Default is 0 (no light)
#
# * opacity: Light levels subtracted when light passes through the block.
# Default is 15 (fully opaque)
#
# mapcolor: RGB values for the minimap, 0-255
#
# explored: If set to "true" this block will be checked for in X-Ray's
# "explored" highlighting mode. This field is not required, and
# will default to "false."
#
# tex: The "main" (and possibly only) texture to use for this block type.
# In "block" lists, this must be (X, Y) coordinates, and in "mlblock"
# lists, this must be a filename. There are four blocks which don't
# require this element: FIRE, PORTAL, WATER, and STATIONARY_WATER.
# Our textures for those blocks are specially generated by X-Ray.
#
#
# tex_direction: Sometimes blocks have different textures on
# different faces. If some faces aren't specified, the
# default "tex" will be used. Note that "tex" is always
# required, even if all directions are overridden. Valid
# values are:
# FORWARD
# BACKWARD
# SIDES
# LEFT
# RIGHT
# TOP
# BOTTOM
#
# tex_direction_data: By default, X-Ray will render "FORWARD"
# as if it's facing North. Sometimes the data value of
# a block will determine which way it faces, though, and
# this is where you can specify that. For example, the
# Dispenser's definition is:
# {2: NORTH, 3: SOUTH, 4: WEST, 5: EAST}
#
# Note that currently only NORTH, SOUTH, WEST, and EAST are
# supported. Presumably I should add in UP and DOWN as
# well, but that's a feature for another day.
#
# Note: currently broken. Use damage values for now.
#
# type: This determines how X-Ray will render the block. The
# default type is "NORMAL" which doesn't need to be specified.
# Valid types are currently:
#
# BED
# BUTTON
# CAKE
# CROPS
# DECORATION_CROSS
# DOOR
# FENCE
# FENCE_GATE
# FLOOR
# HALFHEIGHT
# LADDER
# LEVER
# MINECART_TRACKS
# NORMAL
# PISTON_BODY
# PISTON_HEAD
# PORTAL
# PRESSURE_PLATE
# GLASS
# SEMISOLID
# SIGNPOST
# SIMPLE_RAIL
# STAIRS
# THINSLICE
# TORCH
# TRAPDOOR
# WALLSIGN
# WATER
# VINE
# HUGE_MUSHROOM
# SOLID_PANE
# CHEST
# NETHER_WART
# STEM
# ENDER_PORTAL
# ENDER_PORTAL_FRAME
# CAULDRON
# ENCHANTMENT_TABLE
# BREWING_STAND
#
# "SEMISOLID" refers to blocks which are cube-shaped but shouldn't
# be considered fully solid by X-Ray's rendering engine. Examples
# are lava, fire, and mob spawners.
#
# "FLOOR" is currently used for redstone wire and Water Lilies
#
# "THINSLICE" is currently used for snow and carpet. Rendering may need cleaning up.
#
# tex_extra: This is a section to provide extra texture information for
# block types which require it. A list of the required tex_extra
# attributes per block type are:
#
# DOOR
# The main texture specified should be the top part of the door.
# "bottom" should be specified as the texture for the bottom.
#
# LEVER
# The main texture should be the lever itself
# "base" defines the texture of the lever base
#
# MINECART_TRACKS
# The main texture should be the straight track.
# "curve" should be the curved texture.
#
# SIMPLE_RAIL
# "powered" specifies the texture to use if the rail is powered.
# Note that while this attribute only makes sense for the actual
# "POWERED_RAIL" block, it's still required for any block type which
# is of type SIMPLE_RAIL
#
# CAKE
# The main texture should be the top of the cake.
# "side_uncut" should be the uncut sides of the cake
# "side_cut" shoudl be the cut side of the cake
# "bottom" should be the bottom
#
# BED
# The main texture should be the top "head" block (with the pillow)
# "foot_top" is the top of the lower half of the bed
# "foot" and "head" specify the textures at the very end of the bed
# "foot_side" and "head_side" specify the sidesm for both head and foot
#
# PISTON_BODY
# The main texture should be the compressed side-view texture.
# "head" specifies the face of the piston head
# "back" specifies the back texture of the body
# "front" specifies the front of the body, drawn if the piston is extended
#
# PISTON_HEAD
# The main texture should be the regular (non-sticky) face of the head
# "head_sticky" should be the sticky texture
# "body" should be the main PISTON_BODY texture (used to get the sides of the head)
#
# CHEST
# The main texture should be the front face of the small chest. The others
# should be self-explanatory:
# side_small, top, front_big_left, front_big_right, back_big_left, back_big_right
#
# CROPS
# The main texture should be the fully-grown crop texture.
# "smaller_1" through "smaller_7" should be the various stages of growth, with
# "smaller_7" being the youngest.
#
# NETHER_WART
# The main texture should be the fully-grown nether wart texture.
# "smaller_1" through "smaller_2" should be the various stages of growth, with
# "smaller_2" being the youngest.
#
# HUGE_MUSHROOM
# The main texture should be the outward "skin" texture of the mushroom.
# "stem" specifies the stem texture
# "pores" specifies the texture for pores
#
# STEM
# The main texture should be the upright stem.
# "curve" specifies the texture to use when curved towards its fruit
#
# CAULDRON
# The main texture should be the cauldron sides.
# "inside" should be the inside faces
# "top" should be the lip of the cauldron
#
# ENCHANTMENT_TABLE
# The main texture should be the top
# "sides" should be the side textures
# "bottom" should be the bottom face
#
# BREWING_STAND
# The main texture should be the main texture
# "base" should be the base that potions reside on
#
# ENDER_PORTAL_FRAME
# The main texture should be the top texture
# "sides" should be the side texture
# "bottom" should be the bottom texture
# "eye" should be the texture for an inserted Eye of Ender
#
name: Vanilla Minecraft Block Types
blocks:
- id: 1
idStr: stone
name: Stone
mapcolor: [120, 120, 120]
tex: [1, 0]
data:
0:
name: Stone
idStr: stone
mapcolor: [120, 120, 120]
tex: [1, 0]
1:
name: Granite
tex: [4, 16]
2:
name: Polished Granite
tex: [5, 16]
3:
name: Diorite
tex: [6, 16]
4:
name: Polished Diorite
tex: [7, 16]
5:
name: Andesite
tex: [8, 16]
6:
name: Polished Andesite
tex: [9, 16]
- id: 2
idStr: grass
name: Grass
mapcolor: [117, 176, 73]
tex: [0, 0]
tex_direction:
FORWARD: [3, 0]
SIDES: [3, 0]
BACKWARD: [3, 0]
BOTTOM: [2, 0]
- id: 3
idStr: dirt
name: Dirt
mapcolor: [134, 96, 67]
tex: [2, 0]
data:
0:
name: Dirt
tex: [2, 0]
1:
name: Grassless Dirt
tex: [2, 0]
2:
name: Podzol
tex: [9, 3]
tex_direction:
FORWARD: [10, 3]
SIDES: [10, 3]
BACKWARD: [10, 3]
BOTTOM: [2, 0]
- id: 4
idStr: cobblestone
name: Cobblestone
mapcolor: [115, 115, 115]
tex: [0, 1]
- id: 5
idStr: planks
name: Wood Planks
mapcolor: [157, 128, 79]
tex: [4, 0]
data:
0:
name: Oak Wood Planks
aka: Wood Planks
tex: [4, 0]
1:
name: Spruce Wood Planks
tex: [6, 12]
2:
name: Birch Wood Planks
tex: [6, 13]
3:
name: Jungle Wood Planks
tex: [7, 12]
4:
name: Acacia Wood Planks
tex: [7, 12]
5:
name: Dark Oak Wood Planks
tex: [6, 12]
- id: 6
idStr: sapling
name: Sapling
mapcolor: [120, 120, 120]
tex: [15, 0]
type: DECORATION_CROSS
opacity: 0
data:
0:
name: Oak Sapling
aka: Sapling
tex: [15, 0]
1:
name: Spruce Sapling
tex: [15, 3]
2:
name: Birch Sapling
tex: [15, 4]
3:
name: Jungle Sapling
tex: [14, 1]
4:
name: Acacia Sapling
tex: [1, 20]
5:
name: Dark Oak Sapling
tex: [0, 20]
- id: 7
idStr: bedrock
name: Bedrock
aka: Adminium
mapcolor: [84, 84, 84]
tex: [1, 1]
- id: 8
idStr: flowing_water
name: Water (Flowing)
mapcolor: [38, 92, 255]
type: WATER
tex: [15, 12]
opacity: 3
- id: 9
idStr: water
name: Water
mapcolor: [38, 92, 255]
type: WATER
tex: [15, 12]
opacity: 3
- id: 10
idStr: flowing_lava
name: Lava (Flowing)
mapcolor: [255, 90, 0]
tex: [15, 14]
type: SEMISOLID
brightness: 15
- id: 11
idStr: lava
name: Lava
mapcolor: [255, 90, 0]
tex: [15, 14]
type: SEMISOLID
brightness: 15
- id: 12
idStr: sand
name: Sand
mapcolor: [218, 210, 158]
tex: [2, 1]
data:
0:
name: Sand
tex: [2, 1]
1:
name: Red Sand
tex: [11, 1]
- id: 13
idStr: gravel
name: Gravel
mapcolor: [136, 126, 126]
tex: [3, 1]
- id: 14
idStr: gold_ore
name: Gold Ore
mapcolor: [143, 140, 125]
tex: [0, 2]
- id: 15
idStr: iron_ore
name: Iron Ore
mapcolor: [136, 130, 127]
tex: [1, 2]
- id: 16
idStr: coal_ore
name: Coal Ore
mapcolor: [115, 115, 115]
tex: [2, 2]
- id: 17
idStr: log
name: Wood
mapcolor: [102, 81, 51]
tex: [4, 1]
data:
0:
name: Oak Wood (Upright)
aka: Wood
tex: [4, 1]
tex_direction:
TOP: [5, 1]
BOTTOM: [5, 1]
1:
name: Spruce Wood (Upright)
tex: [4, 7]
tex_direction:
TOP: [9, 14]
BOTTOM: [9, 14]
2:
name: Birch Wood (Upright)
tex: [5, 7]
tex_direction:
TOP: [10, 14]
BOTTOM: [10, 14]
3:
name: Jungle Wood (Upright)
tex: [9, 9]
tex_direction:
TOP: [11, 14]
BOTTOM: [11, 14]
4:
name: Oak Wood (East/West)
tex: [4, 1]
tex_direction:
SIDES: [5, 1]
5:
name: Spruce Wood (East/West)
tex: [4, 7]
tex_direction:
SIDES: [9, 14]
6:
name: Birch Wood (East/West)
tex: [5, 7]
tex_direction:
SIDES: [10, 14]
7:
name: Jungle Wood (East/West)
tex: [9, 9]
tex_direction:
SIDES: [11, 14]
8:
name: Oak Wood (North/South)
tex: [4, 1]
tex_direction:
FORWARD: [11, 14]
BACKWARD: [11, 14]
9:
name: Spruce Wood (North/South)
tex: [4, 7]
tex_direction:
FORWARD: [9, 14]
BACKWARD: [9, 14]
10:
name: Birch Wood (North/South)
tex: [5, 7]
tex_direction:
FORWARD: [10, 14]
BACKWARD: [10, 14]
11:
name: Jungle Wood (North/South)
tex: [9, 9]
tex_direction:
FORWARD: [11, 14]
BACKWARD: [11, 14]
12:
name: Oak Wood (Bark Only)
tex: [4, 1]
13:
name: Spruce Wood (Bark Only)
tex: [4, 7]
14:
name: Birch Wood (Bark Only)
tex: [5, 7]
15:
name: Jungle Wood (Bark Only)
tex: [9, 9]
- id: 18
idStr: leaves
name: Leaves
mapcolor: [60, 192, 41]
tex: [5, 3] # The "correct" one is actually [4, 3] but with the current
# transparency rendering issues, this one looks better.
type: GLASS
opacity: 1
data:
0:
name: Oak Leaves
mapcolor: [60, 192, 41]
tex: [5, 3]
1:
name: Spruce Leaves
aka: Pine Leaves
mapcolor: [74, 131, 66]
tex: [5, 8]
2:
name: Birch Leaves
mapcolor: [89, 151, 76]
tex: [5, 3]
3:
name: Jungle Leaves
mapcolor: [74, 131, 66]
tex: [5, 12]
4: # bit 0x4 - "Permanent"
name: Oak Leaves (Permanent)
mapcolor: [60, 192, 41]
tex: [5, 3]
5:
name: Spruce Leaves (No Decay)
aka: Pine Leaves (No Decay)
mapcolor: [74, 131, 66]
tex: [5, 8]
6:
name: Birch Leaves (No Decay)
mapcolor: [89, 151, 76]
tex: [5, 3]
7:
name: Jungle Leaves (No Decay)
mapcolor: [74, 131, 66]
tex: [5, 12]
8: # bit 0x8 - "Decaying"
name: Oak Leaves (Decaying)
mapcolor: [60, 192, 41]
tex: [5, 3]
9:
name: Spruce Leaves (Decaying)
aka: Pine Leaves (Decaying)
mapcolor: [74, 131, 66]
tex: [5, 8]
10:
name: Birch Leaves (Decaying)
mapcolor: [89, 151, 76]
tex: [5, 3]
11:
name: Jungle Leaves (Decaying)
mapcolor: [74, 131, 66]
tex: [5, 12]
- id: 19
idStr: sponge
name: Sponge
mapcolor: [193, 193, 57]
tex: [0, 3]
- id: 20
idStr: glass
name: Glass
mapcolor: [255, 255, 255]
tex: [1, 3]
type: GLASS
opacity: 0
- id: 21
idStr: lapis_ore
name: Lapis Lazuli Ore
mapcolor: [27, 70, 161]
tex: [0, 10]
- id: 22
idStr: lapis_block
name: Lapis Lazuli Block
mapcolor: [0, 0, 0]
tex: [0, 9]
- id: 23
idStr: dispenser
name: Dispenser
mapcolor: [96, 96, 96]
tex: [13, 2]
# tex_direction_data: {2: NORTH, 3: SOUTH, 4: WEST, 5: EAST}
data:
0:
name: Dispenser (Down)
tex_direction:
TOP: [14, 3]
BOTTOM: [18, 5]
1:
name: Dispenser (Up)
tex_direction:
TOP: [18, 5]
BOTTOM: [14, 3]
2:
name: Dispenser (North)
tex_direction:
FORWARD: [14, 2]
TOP: [14, 3]
BOTTOM: [14, 3]
3:
name: Dispenser (South)
tex_direction:
BACKWARD: [14, 2]
TOP: [14, 3]
BOTTOM: [14, 3]
4:
name: Dispenser (West)
tex_direction:
LEFT: [14, 2]
TOP: [14, 3]
BOTTOM: [14, 3]
5:
name: Dispenser (East)
tex_direction:
RIGHT: [14, 2]
TOP: [14, 3]
BOTTOM: [14, 3]
- id: 24
idStr: sandstone
name: Sandstone
mapcolor: [218, 210, 158]
tex: [0, 12]
tex_direction:
TOP: [0, 11]
BOTTOM: [0, 13]
data:
0:
name: Sandstone
mapcolor: [218, 210, 158]
tex: [0, 12]
tex_direction:
TOP: [0, 11]
BOTTOM: [0, 13]
1:
name: Chiseled Sandstone
aka: Decorative Sandstone
mapcolor: [218, 210, 158]
tex: [5, 14]
tex_direction:
TOP: [0, 11]
BOTTOM: [0, 11]
2:
name: Smooth Sandstone
mapcolor: [218, 210, 158]
tex: [6, 14]
tex_direction:
TOP: [0, 11]
BOTTOM: [0, 11]
- id: 25
idStr: noteblock
name: Note Block
mapcolor: [114, 88, 56]
tex: [10, 4]
- id: 26
idStr: bed
name: Bed
mapcolor: [255, 0, 0]
tex: [7, 8]
type: BED
tex_extra:
foot_top: [6, 8]
head_side: [7, 9]
foot_side: [6, 9]
foot: [5, 9]
head: [8, 9]
opacity: 0
- id: 27
idStr: golden_rail
name: Powered Rail
mapcolor: [120, 53, 28]
tex: [3, 10]
type: SIMPLE_RAIL
tex_extra:
powered: [3, 11]
opacity: 0
- id: 28
idStr: detector_rail
name: Detector Rail
mapcolor: [200, 189, 189]
tex: [3, 12]
type: SIMPLE_RAIL
tex_extra:
powered: [3, 12] # Only because the SIMPLE_RAIL renderer requires it; will
# go unused here.
opacity: 0
- id: 29
idStr: sticky_piston
name: Sticky Piston
mapcolor: [132, 132, 132]
tex: [12, 6]
type: PISTON_BODY
opacity: 0
tex_extra:
head: [11, 6]
back: [13, 6]
front: [14, 6]
- id: 30
idStr: web
name: Cobweb
mapcolor: [255, 255, 255]
tex: [11, 0]
type: DECORATION_CROSS
opacity: 1
- id: 31
idStr: tallgrass
name: Tall Grass
mapcolor: [104, 156, 53]
tex: [7, 2]
data:
0:
tex: [7, 3]
name: (Unused Shrub)
1:
tex: [7, 2]
name: Tall Grass
2:
tex: [8, 3]
name: Fern
type: DECORATION_CROSS
opacity: 0
- id: 32
idStr: deadbush
name: Dead Shrub
mapcolor: [148, 100, 40]
tex: [7, 3]
type: DECORATION_CROSS
opacity: 0
- id: 33
idStr: piston
name: Piston
mapcolor: [132, 132, 132]
tex: [12, 6]
type: PISTON_BODY
opacity: 0
tex_extra:
head: [11, 6]
back: [13, 6]
front: [14, 6]
- id: 34
idStr: piston_head
name: Piston Head
mapcolor: [119, 92, 53]
tex: [11, 6]
type: PISTON_HEAD
tex_extra:
head_sticky: [10, 6]
body: [12, 6]
opacity: 0
- id: 35
idStr: wool
name: White Wool
mapcolor: [222, 222, 222]
tex: [0, 4]
data:
0:
tex: [0, 4]
name: White Wool
mapcolor: [222, 222, 222]
1:
tex: [2, 13]
name: Orange Wool
mapcolor: [234, 127, 55]
2:
tex: [2, 12]
name: Magenta Wool
mapcolor: [191, 75, 201]
3:
tex: [2, 11]
name: Light Blue Wool
mapcolor: [104, 139, 212]
4:
tex: [2, 10]
name: Yellow Wool
mapcolor: [104, 139, 212]
5:
tex: [2, 9]
name: Lime Wool
mapcolor: [59, 189, 48]
6:
tex: [2, 8]
name: Pink Wool
mapcolor: [217, 131, 155]
7:
tex: [2, 7]
name: Gray Wool
mapcolor: [66, 66, 66]
8:
tex: [1, 14]
name: Light Gray Wool
mapcolor: [166, 166, 166]
9:
tex: [1, 13]
name: Cyan Wool
mapcolor: [39, 117, 149]
10:
tex: [1, 12]
name: Purple Wool
mapcolor: [129, 54, 196]
11:
tex: [1, 11]
name: Blue Wool
mapcolor: [39, 51, 161]
12:
tex: [1, 10]
name: Brown Wool
mapcolor: [86, 51, 28]
13:
tex: [1, 9]
name: Green Wool
mapcolor: [56, 77, 24]
14:
tex: [1, 8]
name: Red Wool
mapcolor: [164, 45, 41]
15:
tex: [1, 7]
name: Black Wool
mapcolor: [0, 0, 0]
- id: 36
idStr: piston_extension
name: Piston Movement Placeholder
mapcolor: [0, 0, 0]
tex: [0, 0]
opacity: 0
- id: 37
idStr: yellow_flower
name: Flower
mapcolor: [255, 255, 0]
tex: [13, 0]
type: DECORATION_CROSS
opacity: 0
- id: 38
idStr: red_flower
name: Poppy
mapcolor: [255, 0, 0]
tex: [12, 0]
type: DECORATION_CROSS
opacity: 0
data:
0:
tex: [13, 0]
name: Poppy
1:
tex: [16, 0]
name: Blue Orchid
2:
tex: [17, 0]
name: Allium
3:
tex: [18, 0]
name: Azure Bluet
4:
tex: [19, 0]
name: Red Tulip
5:
tex: [16, 1]
name: Orange Tulip
6:
tex: [17, 1]
name: White Tulip
7:
tex: [18, 1]
name: Pink Tulip
8:
tex: [19, 1]
name: Oxeye Daisy
- id: 39
idStr: brown_mushroom
name: Brown Mushroom
mapcolor: [145, 109, 85]
tex: [13, 1]
type: DECORATION_CROSS
opacity: 0
brightness: 1
- id: 40
idStr: red_mushroom
name: Red Mushroom
mapcolor: [226, 18, 18]
tex: [12, 1]
type: DECORATION_CROSS
opacity: 0
- id: 41
idStr: gold_block
name: Block of Gold
mapcolor: [231, 165, 45]
tex: [7, 1]
- id: 42
idStr: iron_block
name: Block of Iron
mapcolor: [191, 191, 191]
tex: [6, 1]
- id: 43
idStr: double_stone_slab
name: Stone Slab (Double)
aka: Step
mapcolor: [200, 200, 200]
tex: [6, 0]
data:
0:
name: Double Stone Slab
tex: [5, 0]
tex_direction:
TOP: [6, 0]
BOTTOM: [6, 0]
1:
name: Double Sandstone Slab
tex: [0, 12]
tex_direction:
TOP: [0, 11]
BOTTOM: [0, 13]
2:
name: Double Wooden Slab (Old)
tex: [4, 0]
3:
name: Double Cobblestone Slab
tex: [0, 1]
4:
name: Double Brick Slab
tex: [7, 0]
5:
name: Double Stone Brick Slab
tex: [6, 3]