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+# Project History
+
+by Tom (thomas.iw@kata.games)
+
+
+## Early period
+
+- **April 2019:**
+A first draft of a custom game engine written in Python was proposed as early as 2017.
+The early names of the game engine, when the source code was still closed-source,
+have been forgotten. However, in April 2019, the source code of the engine was released,
+and that primitive game engine was dubbed coremon_engine.
+
+
+## Period of exploration and discovery
+
+- **May 2021:**
+I first experimented with using Brython to transpile a Pygame project in order to run
+a video game in the browser, achieving promising results.
+Then, I joined the dormant `brython-pygame` project and engaged with Brython’s creator,
+Pierre Quentel. Unfortunately, he indicated that `brython-pygame` could not be restarted
+as the original author was unreachable.
+
+
+- **September 2021:**
+It became apparent that significant architectural changes were necessary to enable Python-based
+games with full features like animations, sounds, and network communications to run in browsers.
+This led to the conception of the `katasdk` library, an evolution of the earlier project.
+Initial prototypes were shared on platforms like Reddit and Discord,
+and a dedicated community channel was established on the Pygame Discord server.
+
+
+- **March 2022:**
+After over a year of experimentation, I decided to segment the system into
+multiple parts to enhance efficiency for end-users. Some components required 24/7 hosting
+and data upload capabilities, leading to a subdivision of the project. The segment directly
+utilized by game developers was named `kengi`. Simultaneously, we introduced a major update
+in event processing by adopting a custom event system over the built-in Pygame system.
+This update also included capabilities for coding isometric games, significantly enhancing
+the complexity of games that could be run in browsers.
+
+
+- **June 2022:**
+We attempted to integrate the kengi software into an experimental system with a 'metaverse'
+component. To facilitate this, I linked a Stellar web wallet called 'Freighter,'
+enabling the signing of transactions for depositing XLM. Another notable aspect
+was our effort to embed the game editor directly within the metaverse itself.
+This design was primarily inspired by *Roblox* and other massively multiplayer online games
+that were extendable through custom scripting
+(similar to the Ultima Online client paired with the RunUO server emulator).
+
+
+- **December 2022:**
+The project has been partially funded, thanks to a grant from the Stellar Development
+Foundation during the round #11 of the Stellar Community Fund. See [that link](https://communityfund.stellar.org/project/katagames).
+
+
+- **April 2023:**
+The idea of a metaverse-like system was set aside as the kengi project evolved
+into the pyved_engine, adopting a modular architecture and a more Pythonic approach
+that relies heavily on the CPython base interpreter for the entire toolbox. Since then,
+the pyved_engine has featured a new command-line interface for easier game prototyping
+and a novel game format (game bundles), which together significantly streamline
+the game-sharing process.