diff --git a/CMakeLists.txt b/CMakeLists.txt index 99bbb7820..24b014b70 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR) #============================================================================ # Initialize the project #============================================================================ -project(gz-rendering7 VERSION 7.4.1) +project(gz-rendering7 VERSION 7.4.2) #============================================================================ # Find gz-cmake diff --git a/Changelog.md b/Changelog.md index aa029ad7f..b78dea8bd 100644 --- a/Changelog.md +++ b/Changelog.md @@ -2,6 +2,21 @@ ### Gazebo Rendering 7.X +### Gazebo Rendering 7.4.2 (2023-09-26) + +1. ogre2: use CMAKE_INSTALL_RPATH + * [Pull request #909](https://github.com/gazebosim/gz-rendering/pull/909) + +1. Disable setting color range in particle emitter + * [Pull request #903](https://github.com/gazebosim/gz-rendering/pull/903) + +1. Documentation updates + * [Pull request #892](https://github.com/gazebosim/gz-rendering/pull/892) + * [Pull request #896](https://github.com/gazebosim/gz-rendering/pull/896) + +1. Revert mesh viewer background color back to gray + * [Pull request #894](https://github.com/gazebosim/gz-rendering/pull/894) + ### Gazebo Rendering 7.4.1 (2023-08-17) 1. Infrastructure @@ -365,6 +380,29 @@ ### Gazebo Rendering 6.X +### Gazebo Rendering 6.6.1 (2023-09-01) + +1. Fixed light visual in OGRE + * [Pull request #864](https://github.com/gazebosim/gz-rendering/pull/864) + +1. Lower severity level for ogre2 visibility mask msgs and unavailable render passes + * [Pull request #830](https://github.com/gazebosim/gz-rendering/pull/830) + +1. Infrastructure + * [Pull request #834](https://github.com/gazebosim/gz-rendering/pull/834) + +1. Rename COPYING to LICENSE + * [Pull request #833](https://github.com/gazebosim/gz-rendering/pull/833) + +1. Add message to see troubleshooting page when render engine fails to create dummy window + * [Pull request #829](https://github.com/gazebosim/gz-rendering/pull/829) + +1. Tweak max camera position limit + * [Pull request #827](https://github.com/gazebosim/gz-rendering/pull/827) + +1. Limit max camera position vector length + * [Pull request #824](https://github.com/gazebosim/gz-rendering/pull/824) + ### Gazebo Rendering 6.6.0 (2023-02-02) 1. Backport Composite BaseVisual destroy fix to 6 diff --git a/examples/mesh_viewer/Main.cc b/examples/mesh_viewer/Main.cc index 36ef1372b..32d9f0f51 100644 --- a/examples/mesh_viewer/Main.cc +++ b/examples/mesh_viewer/Main.cc @@ -45,7 +45,7 @@ void buildScene(ScenePtr _scene) { // initialize _scene _scene->SetAmbientLight(0.3, 0.3, 0.3); - _scene->SetBackgroundColor(0.0, 0.0, 0.3); + _scene->SetBackgroundColor(0.3, 0.3, 0.3); VisualPtr root = _scene->RootVisual(); // create directional light