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RenderPipeline.md

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Render Pipeline

URP Shadow Caster Pass

AdditionalLightsShadowCasterPass

Per Object Shadow Caster Pass

CharacterShadowCasterPass

GBuffer Pass

GBuffer0.rgb

GBuffer0rgb

GBuffer0.a

GBuffer0a

GBuffer1.rgb

GBuffer1rgb

GBuffer1.a

GBuffer1a

GBuffer2.rgb

GBuffer2rgb

Depth [0.0, 0.1]

Depth_0-0_1

Stencil

Stencil

Copy Depth and Pyramid

Note

Range: [0.0, 0.1]

CopyDepthPyramidPass

Screen Space Shadow

ScreenSpaceShadowPass

Deferred Stencil Lighting

StencilDeferredLightingPass

URP Render Skybox

Use URP Pass.

CRP Transparent

Use Forward Lighting.

CRP Motion Vector

Note

Range: [0.0, 0.00015]

MotionVectorPass

CRP SSR

UV Mapping Texture

SSRMappingUV

Draw SSR

SSRDrawing

Copy Color and Pyramid

Result Mip 2:

CopyColorPyramidPass_Mip2

CRP TAA

TAAPass

CRP Post Process

Bloom

Bloom Texture:

BloomTexture

Tone Mapping

ToneMappingPass

URP Post Process

Use URP post process.