-
Notifications
You must be signed in to change notification settings - Fork 17
/
Copy pathFastState.h
70 lines (56 loc) · 1.75 KB
/
FastState.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
#ifndef FASTSTATE_H_INCLUDED
#define FASTSTATE_H_INCLUDED
#include <vector>
#include "FullBoard.h"
#include "Matcher.h"
class FastState {
public:
void init_game(int size, float komi);
void reset_game();
void reset_board();
int play_random_move(int color, PolicyTrace * trace = nullptr);
int play_move_fast(int vertex);
float score_move(std::vector<int> & territory, std::vector<int> & moyo, int vertex);
void play_pass(void);
void play_move(int vertex);
std::vector<int> generate_moves(int color);
bool try_move(int color, int vertex);
void generate_trace(int color, PolicyTrace & trace, int move);
void set_komi(float komi);
float get_komi();
void set_handicap(int hcap);
int get_handicap();
int get_passes();
int get_to_move();
void set_to_move(int tomove);
void set_passes(int val);
void increment_passes();
float calculate_mc_score();
int estimate_mc_score();
float final_score(float *winrate = nullptr, bool mark_dead = true);
std::vector<int> final_score_map(bool mark_dead = true);
std::vector<bool> mark_dead(float *winrate = nullptr);
int get_movenum();
int get_last_move();
int get_prevlast_move();
int get_komove();
void display_state();
std::string move_to_text(int move);
FullBoard board;
float m_komi;
int m_handicap;
int m_passes;
int m_komove;
size_t m_movenum;
int m_lastmove;
bool m_last_was_capture;
int m_onebutlastmove;
protected:
FastBoard::movelist_t moves;
FastBoard::scoredmoves_t scoredmoves;
int walk_empty_list(int color);
void play_move(int color, int vertex);
void flag_move(MovewFeatures & mwf, int sq, int color,
const Matcher * matcher);
};
#endif