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draw.c
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/*
Sjeng - a chess variants playing program
Copyright (C) 2000-2001 Gian-Carlo Pascutto
Originally based on Faile, Copyright (c) 2000 Adrien M. Regimbald
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
File: draw.c
Purpose: Detect draws
*/
#include "config.h"
#include "sjeng.h"
#include "extvars.h"
#include "protos.h"
bool is_draw (void)
{
/* GCP: this is straigth from Faile but converted to Sjeng internals */
/* is_draw () is used to see if a position is a draw. Some notes:
* - the 2 repetition trick is attempted first: if we have already seen a
* position in the search history (not game history), we haven't found
* anything better to do than repeat, and searching the position again would
* be a waste of time
* - if there is no match on the 2 repetition check, we look for an actual
* 3 fold repetition
* - we can't check for the 50 move rule here, since the 50 move rule must be
* checked at the end of a search node due to mates on the 50th move, yet
* we want to check for a draw by repetition before we waste any time
* searching the position or generating moves
* - is_draw () can be used in both search () and search_root () as the
* for loop for the 2 repetition trick will exit immediately at the root */
int i, repeats = 0, end, start;
/* Check on the 2 repetition trick. Some notes:
* - a position can't possibly have occurred once before if fifty isn't
* at least 4
* - the end point is picked to look at the least number of positions, ie
* if going to the last capture is shorter than looking at the whole search
* history, we will do only that much */
if (fifty >= 4)
{
if ((move_number) < (move_number + ply - 1 - fifty))
{
end = move_number + ply - 1 - fifty;
}
else
{
end = move_number;
}
for (i = (move_number + ply - 3); i >= 0 && i >= end; i -= 2)
{
if (hash == hash_history[i])
{
return TRUE;
}
}
}
/* Check for actual 3 repetition match. Some notes:
* - a position can't possibly have occurred twice before if fifty isn't
* at least 6
* - there is no need for us to consider positions encountered during search,
* as if there was a match on any of them, it would have been found above
* - we need to adjust the starting point here based on who's turn it is:
* if it's the same as at the root, we need to subtract one extra */
if (fifty >= 6)
{
start = move_number - 1 - (ply % 2);
end = move_number + ply - 1 - fifty;
for (i = start; i >= 0 && i >= end; i -= 2)
{
if (hash == hash_history[i])
{
repeats++;
}
if (repeats >= 2)
{
return TRUE;
}
}
}
return FALSE;
};