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The map function is there just to fit it in the view. Removing points that are relatively close to each other to make it more low-poly does seem to help, but I'm not sure I want to do that.
But it still doesn't work right with bigger numbers.
I'm testing it against a regular axis bounding box, and if the minimum-bounding-box is bigger than that then it's failing somewhere.
I need to use this in my application and the algorithm doesnt want to work right at some circumstances.
I've captured one of these circumstances below.
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