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The Inventory Boss is lacking a bit on visual feedback when a player has selected the wrong answer.
To convey this better we should use an explosion in these wrong rooms or fire effects to communicate better that picking the wrong answer will result in the player being eliminated from the boss
The text was updated successfully, but these errors were encountered:
The Inventory Boss is lacking a bit on visual feedback when a player has selected the wrong answer.
To convey this better we should use an explosion in these wrong rooms or fire effects to communicate better that picking the wrong answer will result in the player being eliminated from the boss
The text was updated successfully, but these errors were encountered: