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gl1.1.txt
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MAX LIGHTS Z+ GetIntegerv 8 Maximum number of
lights
2.13.1 {
MAX CLIP PLANES Z+ GetIntegerv 6 Maximum number of
user clipping planes
2.11 {
MAX MODELVIEW STACK DEPTH Z+ GetIntegerv 32 Maximum model-view
stack depth
2.10.2 {
MAX PROJECTION STACK DEPTH Z+ GetIntegerv 2 Maximum projection
matrix stack depth
2.10.2 {
MAX TEXTURE STACK DEPTH Z+ GetIntegerv 2 Maximum number
depth of texture
matrix stack
2.10.2 {
SUBPIXEL BITS Z+ GetIntegerv 4 Number of bits of
subpixel precision in x
& y
3 {
MAX TEXTURE SIZE Z+ GetIntegerv 64 See the discussion in
Section 3.8.
3.8 {
MAX PIXEL MAP TABLE Z+ GetIntegerv 32 Maximum size of a
PixelMap translation
table
3.6.2 {
MAX NAME STACK DEPTH Z+ GetIntegerv 64 Maximum selection
name stack depth
5.2 {
MAX LIST NESTING Z+ GetIntegerv 64 Maximum display list
call nesting
5.4 {
MAX EVAL ORDER Z+ GetIntegerv 8 Maximum evaluator
polynomial order
5.1 {
MAX VIEWPORT DIMS 2 Z+ GetIntegerv see 2.10.1 Maximum viewport
dimensions
2.10.1 {
MAX ATTRIB STACK DEPTH Z+ GetIntegerv 16 Maximum depth of the
server attribute stack
6 {
MAX CLIENT ATTRIB STACK DEPTH Z+ GetIntegerv 16 Maximum depth of the
client attribute stack
6 {
AUX BUFFERS Z+ GetIntegerv 0 Number of auxiliary
buers
4.2.1 {
RGBA MODE B GetBooleanv { True if color buers
store rgba
2.7 {
INDEX MODE B GetBooleanv { True if color buers
store indexes
2.7 {
DOUBLEBUFFER B GetBooleanv { True if front & back
buers exist
4.2.1 {
STEREO B GetBooleanv { True if left & right
buers exist
6 {
POINT SIZE RANGE 2 R+ GetFloatv 1,1 Range (lo to hi) of
antialiased point sizes
3.3 {
POINT SIZE GRANULARITY R+ GetFloatv { Antialiased point size
granularity
3.3 {
LINE WIDTH RANGE 2 R+ GetFloatv 1,1 Range (lo to hi) of
antialiased line widths
3.4 {
LINE WIDTH GRANULARITY R+ GetFloatv { Antialiased line width
granularity
3.4 {