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gl1.3.txt
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MAX LIGHTS Z+ GetIntegerv 8 Maximum number of lights 2.13.1 –
MAX CLIP PLANES Z+ GetIntegerv 6 Maximum number of user clipping
planes
2.11 –
MAX COLOR MATRIX STACK DEPTH Z+ GetIntegerv 2 Maximum color matrix stack depth 3.6.3 –
MAX MODELVIEW STACK DEPTH Z+ GetIntegerv 32 Maximum model-view stack depth 2.10.2 –
MAX PROJECTION STACK DEPTH Z+ GetIntegerv 2 Maximum projection matrix stack
depth
2.10.2 –
MAX TEXTURE STACK DEPTH Z+ GetIntegerv 2 Maximum number depth of texture
matrix stack
2.10.2 –
SUBPIXEL BITS Z+ GetIntegerv 4 Number of bits of subpixel
precision in screen xw and yw
3 –
MAX 3D TEXTURE SIZE Z+ GetIntegerv 16 Maximum 3D texture image
dimension
3.8.1 –
MAX TEXTURE SIZE Z+ GetIntegerv 64 Maximum 2D/1D texture image
dimension
3.8.1 –
MAX CUBE MAP TEXTURE SIZE Z+ GetIntegerv 16 Maximum cube map texture image
dimension
3.8.1 –
MAX PIXEL MAP TABLE Z+ GetIntegerv 32 Maximum size of a PixelMap
translation table
3.6.3 –
MAX NAME STACK DEPTH Z+ GetIntegerv 64 Maximum selection name stack
depth
5.2 –
MAX LIST NESTING Z+ GetIntegerv 64 Maximum display list call nesting 5.4 –
MAX EVAL ORDER Z+ GetIntegerv 8 Maximum evaluator polynomial
order
5.1 –
MAX VIEWPORT DIMS 2 Z+ GetIntegerv see 2.10.1 Maximum viewport dimensions 2.10.1 –
MAX ATTRIB STACK DEPTH Z+ GetIntegerv 16 Maximum depth of the server attribute stack 6 –
MAX CLIENT ATTRIB STACK DEPTH Z+ GetIntegerv 16 Maximum depth of the client attribute stack 6 –
– 3 Z+ - 32 Maximum size of a color table 3.6.3 –
– Z+ - 32 Maximum size of the histogram table 3.6.3 –
AUX BUFFERS Z+ GetIntegerv 0 Number of auxiliary buffers 4.2.1 –
RGBA MODE B GetBooleanv – True if color buffers store rgba 2.7 –
INDEX MODE B GetBooleanv – True if color buffers store indexes 2.7 –
DOUBLEBUFFER B GetBooleanv – True if front & back buffers exist 4.2.1 –
STEREO B GetBooleanv – True if left & right buffers exist 6 –
ALIASED POINT SIZE RANGE 2 R+ GetFloatv 1,1 Range (lo to hi) of aliased point sizes 3.3 –
SMOOTH POINT SIZE RANGE 2 R+ GetFloatv 1,1 Range (lo to hi) of antialiased point sizes 3.3 –
SMOOTH POINT SIZE GRANULARITY R+ GetFloatv – Antialiased point size granularity 3.3 –
ALIASED LINE WIDTH RANGE 2 R+ GetFloatv 1,1 Range (lo to hi) of aliased line widths 3.4 –
SMOOTH LINE WIDTH RANGE 2 R+ GetFloatv 1,1 Range (lo to hi) of antialiased line widths 3.4 –
SMOOTH LINE WIDTH GRANULARITY R+ GetFloatv – Antialiased line width granularity 3.4 –
MAX CONVOLUTION WIDTH 3 Z+ GetConvolutionParameteriv 3 Maximum width of
convolution filter
4.3 –
MAX CONVOLUTION HEIGHT 2 Z+ GetConvolutionParameteriv 3 Maximum height of
convolution filter
4.3 –
MAX ELEMENTS INDICES Z+ GetIntegerv – Recommended
maximum number of
DrawRangeElements
indices
2.8 –
MAX ELEMENTS VERTICES Z+ GetIntegerv – Recommended
maximum number of
DrawRangeElements
vertices
2.8 –
MAX TEXTURE UNITS Z+ GetIntegerv 2 Number of texture units
(not to exceed 32)
2.6 –
SAMPLE BUFFERS Z+ GetIntegerv 0 Number of multisample
buffers
3.2.1 –
SAMPLES Z+ GetIntegerv 0 Coverage mask size 3.2.1 –
COMPRESSED TEXTURE FORMATS 0 Z GetIntegerv - Enumerated compressed
texture formats
3.8.3 –
NUM COMPRESSED TEXTURE FORMATS Z GetIntegerv 0 Number of enumerated
compressed texture
formats
3.8.3 –