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init.sqf
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/*
* init.sqf
* Executes at mission start (last in order in dedicated context, sooner in MP)
*
* https://community.bistudio.com/wiki/Initialisation_Order
*
* No parameters are passed to this script
*
*/
// init COLSOG Zeus Custom Modules
execVM "functions\init_colsog_zeus.sqf";
// init removeThrowables on Opfor units
execVM "functions\init_colsog_removeThrowables.sqf";
// init Gunshot sensors placed by player
execVM "functions\sensors\gunshot\init_colsog_gunshotSensor.sqf";
// init Engine sensors placed by player
execVM "functions\sensors\engine\init_colsog_engineSensor.sqf";
// init Gravity sensors placed by player
execVM "functions\sensors\gravity\init_colsog_gravitySensor.sqf";
// init convertMedicKit on killed units
execVM "functions\colsog_fn_firstAidConvertAce.sqf";
// run the script to create the nice vectored map borders
// commented out by default as currently we only have borders for Cam Lao Nam
// [] spawn compileScript ["vet_border\init.sqf"];