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observer.h
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/*
* Copyright (c) 2011, Intel Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _OBSERVER_H_
#define _OBSERVER_H_
#include <vector>
/**
* This class implements the observer component of the subject/observer design
* pattern.
* @note This class does not throw exceptions.
*/
template <class TOSubject, class TOData>
class Observer
{
public:
Observer() {}
virtual ~Observer() {}
virtual void Update(TOSubject *subject, const TOData &data) = 0;
};
/**
* This class observes state changes
* @note This class does not throw exceptions.
*/
template<class TSOData>
class StateObserver : public Observer<void, TSOData>
{
public:
StateObserver() {}
virtual ~StateObserver() {}
virtual void Update(void *, const TSOData &data) { Update(data); }
virtual void Update(const TSOData &data) = 0;
};
/**
* This class observes another object, i.e. a pure observation technique
* @note This class does not throw exceptions.
*/
template<class TOOSubject>
class PureObserver : public Observer<TOOSubject, bool>
{
public:
PureObserver() {}
virtual ~PureObserver() {}
virtual void Update(TOOSubject *subject, const bool &) { Update(subject); }
virtual void Update(TOOSubject *subject) = 0;
};
#endif