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speaker provides a generic method: throws a ray to source from player, adds lopass for occlusion
more occlusion = more lopass? check terrain.materials?
ambient runs through speaker.occlude speaker.play runs through occlude
The text was updated successfully, but these errors were encountered:
let terrain return occlusion filter type/settings -- cave rock should echo!
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might not be possible -- can't get openAL filter to initialize on windows without error
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speaker provides a generic method: throws a ray to source from player, adds lopass for occlusion
more occlusion = more lopass? check terrain.materials?
ambient runs through speaker.occlude
speaker.play runs through occlude
The text was updated successfully, but these errors were encountered: