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Monster.cpp
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#include "Monster.h"
void Monster::Update()
{
hitpoints = baseHP;
currentHP = Mathf::Clamp(currentHP, 0, hitpoints);
}
void Monster::AddSkillPoint(int currentDifficulty)
{
level = Mathf::Clamp(Random::Range(currentDifficulty - 1, currentDifficulty + 1),0,currentDifficulty+1);
skillPointsLeft = level;
while (skillPointsLeft - 1 > 0)
{
int value;
if (skillPointsLeft % 10 == 0)
{
value = 10;
}
else if (skillPointsLeft % 5 == 0)
{
value = 5;
}
else if (skillPointsLeft % 2 == 0)
{
value = 2;
}
else
{
value = 1;
}
switch (Random::Range(0, 3))
{
case 0:
baseHP += value;
break;
case 1:
baseAttack += value;
break;
case 2:
baseDefence += value;
break;
case 3:
baseSpeed += value;
break;
}
skillPointsLeft -= value;
}
}