We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Changes at a glance: http://www.shaderific.com/blog/2014/3/13/tutorial-how-to-update-a-shader-for-opengl-es-30
#version 300 es
texture2D
texture
attribute
in
gl_FragCoord
out
varying
gl_VertexID
gl_InstanceID
textureSize
inversesqrt
transpose
inverse
textureProj
sampler2DArray
Reference: https://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.3.pdf
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Changes at a glance:
http://www.shaderific.com/blog/2014/3/13/tutorial-how-to-update-a-shader-for-opengl-es-30
#version 300 es
appears at toptexture2D
->texture
attribute
->in
gl_FragCoord
- customout
varying
->in
/out
gl_VertexID
,gl_InstanceID
, 'gl_MaxVertexAttribs', 'gl_MaxVertexUniformVectors', 'gl_MaxVertexOutputVectors', 'gl_MaxFragmentInputVectors', 'gl_MaxVertexTextureImageUnits', 'gl_MaxCombinedTextureImageUnits', 'gl_MaxTextureImageUnits', 'gl_MaxFragmentUniformVectors', 'gl_MaxDrawBuffers', 'gl_MinProgramTexelOffset', 'gl_MaxProgramTexelOffset',textureSize
,inversesqrt
,transpose
,inverse
,textureProj
sampler2DArray
Reference:
https://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.3.pdf
The text was updated successfully, but these errors were encountered: