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Blurred embedded subwindows, when content_scale_factor is set on parent Window #71403

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Kay-Eth opened this issue Jan 14, 2023 · 2 comments
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@Kay-Eth
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Kay-Eth commented Jan 14, 2023

Godot version

v4.0.beta12.official [3c9bf4b]

System information

Windows 11, Mobile (Vulkan), NVIDIA RTX 2070 SUPER

Issue description

When content_scale_factor is set to 1 on root Viewport, then everything renders correctly:
image

But when I set it to, for example, 2, then the popup is blurry (exept for the Popup's title label):
image

Additionaly, when I set content_scale_factor to 0.5, this happens:
image

Steps to reproduce

Create a scene with Control and add any popup as a child. Add script to the root node and in _ready function write:

get_tree().root.content_scale_factor = 2	
$<PopupDialogNode>.popup_centered()

Hit play and enjoy

Minimal reproduction project

ContentScaleReproduction.zip

@Kay-Eth Kay-Eth changed the title Blurred child Popups, when content_scale_factor is set on parent Window Blurred embedded subwindows, when content_scale_factor is set on parent Window Feb 10, 2023
@Kay-Eth
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Kay-Eth commented Feb 10, 2023

Still a thing with 4.0 RC1

@Calinou
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Calinou commented Feb 10, 2023

Related to #54030.

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