Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cleanup: find and deduplicate fullscreen quad shader code #3344

Open
kainino0x opened this issue Jan 27, 2024 · 1 comment
Open

Cleanup: find and deduplicate fullscreen quad shader code #3344

kainino0x opened this issue Jan 27, 2024 · 1 comment

Comments

@kainino0x
Copy link
Collaborator

We have a lot of these. A quick search for (-1.0, -1.0) and similar strings found them in:

  • same_subresource.spec.ts
  • canvas_complex.spec.ts
  • video.spec.ts
  • format_reinterpretation.spec.ts
  • read_write.spec.ts
  • depth_bias.spec.ts
  • clear_values.spec.ts
  • image_copy.spec.ts
  • copyTextureToTexture.spec.ts (renderPipelineForValidation)
  • color_target_state.spec.ts (this one is a fullscreen triangle)
  • culling_tests.spec.ts (this one is a fullscreen triangle)
@kainino0x
Copy link
Collaborator Author

#3333 adds kFullscreenQuadVertexShaderCode which we can use to replace many of these.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant