Fix scaling issue in canvas image rendering test #3236
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
IIUC the issue is scaling can happen edge cases, especially given some APIs render with flipped Y so in the pixelated/crisp-edges case they might choose a different edge than the canvas API.
Making the display size exactly double the rendered size seems like it might solve this issue. The test would still show a difference between image-rendering: initial and image-rendeirng: pixelated / crisp-edges but should probably not show any difference otherwise
Requirements for PR author:
.unimplemented()
./** documented */
and new helper files are found inhelper_index.txt
.Requirements for reviewer sign-off:
When landing this PR, be sure to make any necessary issue status updates.