diff --git a/src/webgpu/shader/execution/shader_io/fragment_builtins.spec.ts b/src/webgpu/shader/execution/shader_io/fragment_builtins.spec.ts index 5d10a3dafe2b..67b8d6e66902 100644 --- a/src/webgpu/shader/execution/shader_io/fragment_builtins.spec.ts +++ b/src/webgpu/shader/execution/shader_io/fragment_builtins.spec.ts @@ -528,9 +528,8 @@ function computeSampleMask({ sampleMask }: FragData) { * backends like M1 Mac so it seems better to stick to rgba8unorm here and test * using a storage buffer in a fragment shader separately. * - * We can't use rgba32float because it's optional. We can't use rgba16float - * because it's optional in compat. We can't we use rgba32uint as that can't be - * multisampled. + * We can't use rgba32float, nor rgba16float, nor rgba32uint as they can't be + * multisampled in all feature levels. */ async function renderFragmentShaderInputsTo4TexturesAndReadbackValues( t: GPUTest,