Releases: gregpola/fvtt-trazzm-homebrew-5e
Releases · gregpola/fvtt-trazzm-homebrew-5e
11.18
- Creatures Updated: Most spiders, also changed the Creatures compendium name to Monsters and Monster Features
- Feats Updated: Second Chance
- Features Updated: Dread Ambusher, Perfect Self, Superior Inspiration, Uncanny Dodge
- General: Better handling of features that provide advantage on certain saving throws
- Race Features Updated: Savage Attacks
- Subclasses Updated: Battle Master (including all maneuvers)
11.17
- Creature Features Updated: Pack Tactics
- Feats Updated: Poisoner
- General Features Added: Action - Wake Up
- Items Updated: Basic Poison, Black Smear Poison, Dagger of Venom, Drow Poison, Poisonous Snake Venom, Purple Worm Poison, Serpent Venom, Spider Poison, Wyvern Poison
- General: Started updating items/features that have saving throws to prompt players to roll their own save. The player is responsible for rolling the correct type (adv, disadv, normal) based on the save flavor and their character's features.
- Macros Added: Delete Walled Template
11.16
11.15
- Races Updated for dnd5e 2.4
- General Features Added: Action - Stabilize (used to stabilize a downed actor)
- Items Updated: Drow Poison, Potion of Heroism
- Race Features Updated: Draconic Cry, Metallic Breath Weapon
- Races Added: Kender
- Spells Updated: Green-Flame Blade
- General: Added a General Features compendium, where items like 'Action - Ready' are stored
11.14
11.13
- Backgrounds Updated: all for dnd5e 2.4+
- Classes Updated: all for dnd5e 2.4+
- Creature Features Added: Deflect Missiles, Life Drain
- Creatures Updated: Specter
- Features Updated: Deflect Missiles (Monk), Sneak Attack
- Macros Added: Draw Darkness Walls
- Racial Traits Updated: Radiant Consumption
- Spells Updated: Darkness, Fog Cloud
- General: Fix for lack of permission error when initiative is advanced
11.12
- Class Features Updated: Channel Divinity (Cleric), Channel Divinity (Paladin), Channel Divinity - Abjure Enemy, Channel Divinity - Turn Undead, Channel Divinity - Turn the Unholy, Divine Smite, Lay on Hands, Panache, Rage
- Creatures Updated: Trolls (all), Zombie
- Items Updated: Keoghtom's Ointment
- Macros Added: Fully Hide Tokens, Unhide Fully Hidden Tokens
- Spells Updated: Spiritual Weapon, Vicious Mockery
- added automatic handling of regeneration. Remove Simbul's Creature Aid support of it in your world. The actor must have a feature named Regeneration with a of the form:
"The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate."- First sentence must specify how many hit points are recovered and when in it's turn the recovery takes place
- Second sentence must specify the damage types that stop regeneration
- added Undead Fortitude Creature Feature. This needs to be added to the creature to enable it. Disable Simbul's Creature Aide support for Undead Fortitude.