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Georgy Treshchev edited this page Dec 23, 2021 · 20 revisions

Runtime Audio Importer Documentation

Runtime Audio Importer is an open-source plugin to import audio files of MP3, WAV, FLAC and OGG Vorbis formats into the game at runtime. It's easy to use in both C++ and Blueprints. Plugin does not require any static libraries and external dependencies.

How to install

There're two ways to install the plugin:

  1. Through the marketplace.
  2. Manual installation. Select and download the release for the required engine version, extract the archive into your plugins project folder to get the following path: "[ProjectName] / Plugins / RuntimeAudioImporter".

Basic description

Any imported audio data is transcoded to 32-bit IEEE floating point PCM format, which is used to instantly transfer data to the audio render during playback. The plugin uses custom sound wave inherited from UProceduralSoundWave.

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