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why not support apple metal #316

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debugly opened this issue Feb 19, 2025 · 2 comments
Open

why not support apple metal #316

debugly opened this issue Feb 19, 2025 · 2 comments

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@debugly
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debugly commented Feb 19, 2025

placebo is great, Do you have a plan to support apple metal ?

@haasn
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haasn commented Feb 19, 2025

It was planned at some point in time, but unfortunately I have neither access to Apple hardware nor enough time at the moment to take on this project.

Since MoltenVK works well enough, I am also not sure I see the real benefit. The hard part is mapping SPIR-V to Metal shaders and MoltenVK already handles that mapping internally quite well.

@debugly
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debugly commented Feb 20, 2025

Tanks for you answer, In fact MoltenVK is also great, but if apple developer use MoltenVK means they need mapping Metal to SPIR-V shaders, unless write a new project use MoltenVK fully.

I have a project using metal and work well, when I need integrate placebo, I'm facing such a predicament.

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