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Obviously security is a major concern for Halo when operating over the Internet or some untrusted local network. It seems the most straightforward way to have both authentication and encryption is to switch over to communicating via libssh.
There is a way to make non-blocking reads and/or polling. This will may end up replacing all of the Boost.Asio code dealing with TCP/IP since the data will probably have to go through libssh's API.
The text was updated successfully, but these errors were encountered:
Obviously security is a major concern for Halo when operating over the Internet or some untrusted local network. It seems the most straightforward way to have both authentication and encryption is to switch over to communicating via
libssh
.The tutorial for C code is here: http://api.libssh.org/master/libssh_tutor_forwarding.html
In particular, there's a pretty easy-to-use C++ wrapper which is summarized here (see the Channel class in particular): http://api.libssh.org/master/group__ssh__cpp.html
There is a way to make non-blocking reads and/or polling. This will may end up replacing all of the Boost.Asio code dealing with TCP/IP since the data will probably have to go through
libssh
's API.The text was updated successfully, but these errors were encountered: