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Bingo Personal Stats Display #206
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a) You no longer loose duration on death. Edit: While I have no idea how to integrate it properly in the Style this project is in, I have the potion reader: Would break if you would disable strength for some reason, but that should never be a problem, since why would you ever do that. Strength 6 is maximum from Alixer with rank 4 so I think that should be safe. Strength is a vanilla effect and shown in the inventory and thereby can be tracked. at the same time, strength is an essential potion which is always a part in a god splash. fun bingoGodPotionDuration(): Int {
for (activePotionEffect in Minecraft.getMinecraft().thePlayer.activePotionEffects) {
if (activePotionEffect.potionID.equals(Potion.damageBoost.id)) {
if (activePotionEffect.amplifier >= 8) {
return activePotionEffect.duration
}
}
}
return 0;
} |
a smidge of a caveat with your reply, @HacktheTime: all development-related discussion happens on the skyhanni discord, typically within the #suggestions or #coding channels there. yes, the github issue we're typing our responses in very much exists, but it is mostly for hanni's self-documentation purposes. anyways, looking forward to your response(s) there—especially for a function that doesn't know/clarify if it's returning the remaining duration duration in minecraft ticks, seconds, or minutes. |
Showing bingo related stats like playtime, death count or god splash time
sync up with /pt
handle god splash time gets cut in half after death, show a old -> new time message
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