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I own a PAL N64 and play NES games via Everdrive64 and (of course) your fantastic Neon64. It works perfectly for all NTSC games with correct ratio/screen display and speed - all fine! Only problems I have are PAL games - speed is not correct or has other minor problems (e.g. Noah’s arch has only a line that indicates the water level - not the „under the water effect“). Or Super Mario Bros. (Euro version) „stutters“ when running fast.
Playing with latest version (WIP 5.1.2025 but also tested with last „official 2.0 Beta 4“)
The text was updated successfully, but these errors were encountered:
Neon64 is based pretty closely around NTSC N64 timing, this is why the PAL SMB runs stuttery since it's running both ahead and behind and skipping frames, there isn't enough power to do a smoother job of it an generate a 60 FPS NTSC signal. Maybe I can try producing a PAL build but it'll be hard for me to test, I'll link to it here if I can get something that might work.
e.g. Noah’s arch has only a line that indicates the water level - not the „under the water effect“
I think this is an unrelated issue, color emphasis and mid-frame palette changes aren't yet supported and the effect probably uses one of those.
I own a PAL N64 and play NES games via Everdrive64 and (of course) your fantastic Neon64. It works perfectly for all NTSC games with correct ratio/screen display and speed - all fine! Only problems I have are PAL games - speed is not correct or has other minor problems (e.g. Noah’s arch has only a line that indicates the water level - not the „under the water effect“). Or Super Mario Bros. (Euro version) „stutters“ when running fast.
Playing with latest version (WIP 5.1.2025 but also tested with last „official 2.0 Beta 4“)
The text was updated successfully, but these errors were encountered: