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As you can see in the video I have to get quite close to the Screens to be able to read the text. I don't know what causes this flickering but when I get back to the normal distance then all the text gets constantly cut into parts. I don't know a better way to describe it.
Probably I just messed up some settings in Unity but I try to make this small program for me now for at least 2 months and I just can't find a solution.
I know that it should be possible to read the text at that size because I can read it in Virtual Desktop (but that only support 1 monitor, and I can't modify the world how I would like it.)
So if ANYONE has ANY ideas, please tell me.
I'm quite desperate because I think it would be really cool but I can't get it to work.
I even tried to render my full HD monitors at 4k with DSR
The text was updated successfully, but these errors were encountered:
The flickering is probably caused by the fact that the Texture2D supplied by uDesktopDuplication does not create mipmaps. This is because there is an overhead to create mipmaps. I think it is possible to add an option to create them, but I am currently working on another project, so I am not able to do it myself for now...
Adding mismap will just make it blurry and make the desktop content even harder to work with. What I found useful in my project was to create a VRscale script and change the eyeTextureResolutionScale. The code will look like the following:
`using UnityEngine;
using UnityEngine.XR;
public class VRRenderScale : MonoBehaviour
{
public float TextureResolutionScale;
void Start()
{
XRSettings.enabled = true;
XRSettings.eyeTextureResolutionScale = TextureResolutionScale;
}
https://youtu.be/jt0vwiF9wGU
As you can see in the video I have to get quite close to the Screens to be able to read the text. I don't know what causes this flickering but when I get back to the normal distance then all the text gets constantly cut into parts. I don't know a better way to describe it.
Probably I just messed up some settings in Unity but I try to make this small program for me now for at least 2 months and I just can't find a solution.
I know that it should be possible to read the text at that size because I can read it in Virtual Desktop (but that only support 1 monitor, and I can't modify the world how I would like it.)
So if ANYONE has ANY ideas, please tell me.
I'm quite desperate because I think it would be really cool but I can't get it to work.
I even tried to render my full HD monitors at 4k with DSR
The text was updated successfully, but these errors were encountered: