From 7df3e735fdfc223624f72d5872405bbb209c2459 Mon Sep 17 00:00:00 2001 From: Hyper <34012267+hyperbx@users.noreply.github.com> Date: Sun, 13 Oct 2024 03:45:18 +0100 Subject: [PATCH] [Sonic Frontiers] Aspect Ratio code: update desc --- .../Adjust Aspect Ratio to Resolution (experimental).hmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Sonic Frontiers/Graphics/Display/Adjust Aspect Ratio to Resolution (experimental).hmm b/Source/Sonic Frontiers/Graphics/Display/Adjust Aspect Ratio to Resolution (experimental).hmm index 0c5d3f68..9a6a8e01 100644 --- a/Source/Sonic Frontiers/Graphics/Display/Adjust Aspect Ratio to Resolution (experimental).hmm +++ b/Source/Sonic Frontiers/Graphics/Display/Adjust Aspect Ratio to Resolution (experimental).hmm @@ -9,7 +9,7 @@ Notes; Known issues; - Certain UI effects are rendered at the correct aspect ratio, but will misalign due to the main UI still being 16:9. - Certain UI elements are still rendered at 16:9 and will misalign or stretch. -- Certain UI elements will be cut off incorrectly at wider aspect ratios. (ex. Jukebox) +- Certain UI elements will be cut off incorrectly at wider aspect ratios (e.g. Juke Box). - Pre-rendered cutscenes will stretch to your aspect ratio. - The letterboxing during cutscenes will end up blocking the view at wider aspect ratios, it is highly recommended to use the Disable In-Game Letterboxing code to remove it. - The expected aspect ratio will only apply to a newly set resolution when you re-enter the resolution list and select the same resolution again.