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Dithering¶

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+../../../_images/gamedoc_shaders_dithering_texture.png + +
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The dithering texture used in Shadow Generations¶

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+../../../_images/gamedoc_shaders_dithering.gif + +
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A circle slowly dithering out (recreated in blender) (scaled up by 400%)¶

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Dithering, specifically transparency dithering, is a technique used in shaders with alpha-clipping +(which is usually used with the +punch-through mesh layer) to make a fade-out effect +without having to use transparency blending.

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All Hedgehog Engine 2 shaders have dithering code implemented (only confirmed for Shadow Generations +right now), but more research is required to understand under which circumstances it is used.

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