diff --git a/content/slides/en.yaml b/content/slides/en.yaml index 4a8b59a5a91..d88f228adb4 100644 --- a/content/slides/en.yaml +++ b/content/slides/en.yaml @@ -235,13 +235,19 @@ levels: A variable is a word that can be used to store information. For example: a name, age or favorite sports team. + notes: |- + Students might have a hard time understanding the concept of a variable. We found that giving the students multiple examples of variables will help them grasp the concept better. 2: header: Variables - text: To make or 'set' a variable we use the `{is}` command + text: To make or 'set' a variable we use the `{is}` command. The name of the variable comes before the `{is}` and the value of the variable behind it. code: |- name {is} Hedy age {is} 15 {print} name is age years old + notes: |- + Show the students how the variables work. Point out that the names of the variables in the last line are replaced with the values of the variable. + Ask students if they could think of another variable (length, shoe size, haircolor etc.) and add your own examples to the code. + The students can now make the Rock, paper, scissors adventure. 3: header: Interactive text: |- @@ -253,6 +259,9 @@ levels: code: |- name {is} {ask} What is your name? {print} Hello name + notes: |- + Now our programs can get really interactive. The user can give input that is used in the program. + Ask the students to come up with their own examples. 4: header: Multiple variables text: Now that we use variables, we can use multiple variables instead of just one `{echo}` command. @@ -261,6 +270,9 @@ levels: {print} Hello name age {is} {ask} How old are you? {print} name is age years old. + notes: |- + Point out that the `{echo}` command is no longer needed, so it will no longer work in Hedy. + The students can now make Rock, Paper Scissors part 2 and Haunted House. 5: header: Sleep text: You can also use the `{sleep}` command to pause the code for a while. @@ -268,6 +280,9 @@ levels: {print} My favorite colour is... {sleep} 2 {print} green! + notes: |- + Show the students the sleep command. Ask them what they think the 2 stand for. + Change the 2 into another number to show that they can decide how long the code will be paused. 6: header: Sleep 5 text: |- @@ -279,7 +294,66 @@ levels: {print} My favorite colour is... {sleep} pause {print} green! + notes: |- + Show the code and if you want you can even change the 10 to an {ask} command. + The students can now work on these adventures: Parrot, Story, Music and Restaurant. 7: + header: Drawing with variables + text: |- + In level 1 you've learned how to use {forward} 100. + Now you can use a variable too. + code: |- + distance {is} {ask} Hwo far should i go? + {forward} distance + notes: |- + Show the students that they can use variables with the drawing turtle now too! + Run the code multiple times with different answers, to show the use of variables. + 8: + header: Drawing with degrees + text: |- + Before you could {turn} {left} or {turn} {right}, now we can use degrees! + code: |- + {forward} 100 + {turn} 45 + {forward} 100 + notes: |- + Show the students the code. In the next slide we'll show multiple angles. + 9: + header: Degrees + text: |- + A full circle is 360 degrees. + Half a circle is 180 degrees. + A right turn is 90 degrees. + A left turn is 270 degrees. + + You can fill in any number you want. + code: |- + {turn} 90 + {forward} 100 + notes: |- + Make sure the students understand degrees. They may have learned this already in maths, but it might be completely new to them. + If the students have never heard of degrees before, it might be nice to show them a degree wheel. You could even print one out for them. + Use the example code on the slides to show the students multiple angles. + 10: + header: Degrees and variables + text: |- + Degrees can be variables too! + code: |- + degrees {is} {ask} How many degrees should the turtle turn? + {turn} degrees + {forward} 100 + notes: |- + Show the students that you can make the amount of degrees a variable as well. + 11: + header: Drawing with color + text: |- + You can now use `{color}` to set a color when drawing. + code: |- + {color} green + {forward} 100 + notes: |- + Show the students that they can use multiple colors. They can use the white color to make 'invisible' lines (as the background is white as well). + 12: header: Debugging text: Debugging a code means getting rid of mistakes in the code. Let's debug this code together. Click the ladybug button to start the debugger. code: |- @@ -292,9 +366,31 @@ levels: {print} Here you go! A filling donut with toping! {ask} Have a nice day! debug: 'True' - 8: - header: Let the programming fun begin! - text: Enjoy the adventures in level 2! + notes: |- + The students can now finish all the adventures of this level. + 13: + header: Let's review! + text: What did you learn today? + notes: |- + Ask the students to list what they've learned today. + 14: + header: Let's review! + text: |- + Which adventure did you like best? Why? + + Which adventure did you like least? Why? + + notes: |- + Ask the students for their opinion. + 15: + header: Show and tell! + text: Would anyone like to show the class a program they've made? + notes: |- + Let some students show their work to the class. + 16: + header: Sneak peek into the next level... + text: |- + In the next level you'll learn how to make a list and let the computer pick a random item of that list! 3: 1: header: Welcome to level 3