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socketthread.cpp
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#include "socketthread.h"
#include <QDebug>
KalSocket::KalSocket() {
connect(this,SIGNAL(readyRead()),this,SLOT(receiveData()));
}
KalSocket::~KalSocket() {
this->close();
}
void KalSocket::setNickname(QString nickname) {
this->nickname = nickname;
}
void KalSocket::loginAs(QString login) {
QString data = "log\n" + login + "\n";
this->write(data.toAscii());
}
void KalSocket::sendPoints(int x, int y, int color) {
QString data("draw\n" + QString::number(x) + " " + QString::number(y) + " "
+ QString::number(color) + "\n");
QByteArray byteArray(data.toAscii());
this->write(byteArray);
}
void KalSocket::sendClear() {
this->write("clear\n");
}
void KalSocket::receiveData() {
// blabla, odbieranie danych, emisja sygnalu
QByteArray byteArray;
while(this->bytesAvailable()) {
byteArray = this->readLine();
if(byteArray == "settings\n") {
this->settingsReceived(this->readLine());
continue;
}
if(byteArray == "clear\n") { // do zmiany, tutaj bedzie wzorzec polecenia.
emit clear();
continue;
}
if(byteArray == "drawpoint\n") {
this->drawPointsReceived(this->readLine(),KalSocket::POINT);
continue;
}
if(byteArray == "drawline\n") {
this->drawPointsReceived(this->readLine(),KalSocket::LINE);
continue;
}
if(byteArray == "log\n") {
// qDebug() << "ktos sie zalogowal\n";
this->loginReceived(this->readLine());
continue;
}
if(byteArray == "chat\n") {
QByteArray nickname = this->readLine();
QByteArray message = this->readLine();
this->chatMessageReceived(nickname,message);
}
if(byteArray == "list start\n") {
this->getNicknames();
continue;
}
if(byteArray == "out\n") {
this->someoneLogout(this->readLine());
continue;
}
if(byteArray == "drawstart\n") {
this->drawingStart(this->readLine());
continue;
}
if(byteArray == "err\n") {
emit errorMessage(QString(this->readLine()).replace(QString("\n"),QString("")));
continue;
}
}
}
void KalSocket::settingsReceived(QByteArray byteArray) {
ServerSettings settings;
settings.setDrawInterval(QString(byteArray).toInt());
emit gotSettings(settings);
}
void KalSocket::drawPointsReceived(QByteArray byteArray, KalSocket::DrawType type) {
int x=0, y=0, color=0, i;
int size = byteArray.size();
for(i=0;byteArray[i]!=' ';i++) {
x*=10;
x+=static_cast<int>(byteArray[i]-48);
}
for(++i;byteArray[i]!=' ';i++) {
y*=10;
y+=static_cast<int>(byteArray[i]-48);
}
for(++i;i<size-1;i++) {
color*=10;
color+=static_cast<int>(byteArray[i]-48);
}
emit pointsReceived(x,y,color,type);
}
void KalSocket::loginReceived(QByteArray byteArray) {
QString login(byteArray.replace(QString("\n"),QByteArray("")));
emit someoneLoggedIn(login);
}
void KalSocket::sendMessage(QString message) {
// wysylanie wiadomosci
this->write(QString("chat\n" + message + "\n").toAscii());
}
void KalSocket::chatMessageReceived(QByteArray nickname, QByteArray message) {
emit chatMessage(QString(nickname),QString(message));
}
void KalSocket::runCommand(AbstractCommand *command) {
command->run(this);
delete command;
}
void KalSocket::getNicknames() {
QList<QString> nicknamesList;
QByteArray nickname = this->readLine();
while(nickname != "list end\n") {
nicknamesList.push_back(QString(nickname).replace(QString("\n"),QString("")));
nickname = this->readLine();
}
if(!nicknamesList.isEmpty()) emit nicknames(nicknamesList);
}
void KalSocket::someoneLogout(QByteArray byteArray) {
emit logout(QString(byteArray).replace(QString("\n"),QString("")));
}
void KalSocket::drawingStart(QByteArray byteArray) {
emit drawStart(QString(byteArray).replace(QString("\n"),QString("")));
}