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Because Starfield no longer stores the actual geometry data within the model files as past games, I would expect - with the exception of collision blobs - that serialization of nifs (not meshes) might be a bit more affordable?
Because Starfield no longer stores the actual geometry data within the model files as past games, I would expect - with the exception of collision blobs - that serialization of nifs (not meshes) might be a bit more affordable?
It would also be fantastic to have a the ability to use source control with .nifs, much like spriggit provides for .esm files (https://github.com/Mutagen-Modding/Spriggit)
Again I come here because I'm not aware of any other nif tools that are being kept up to date with SF - if I'm overlooking something that cool too.
Thanks again!
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