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link.xml
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link.xml
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<linker>
<!--
link.xml for JsonFX compatibility to allow Unity stripping level "Strip Bytecode"
- This file should be placed in the <project-name>/Assets/ folder
- Use of micro mscorlib is not available as advanced components are not included
- Include all of System.ComponentModel if by chance something needed is still missing
References:
http://docs.unity3d.com/Documentation/Manual/iphone-playerSizeOptimization.html
http://forum.unity3d.com/threads/79418-json-parsing-w-JsonFx
-->
<assembly fullname="System">
<type fullname="System.ComponentModel.CharConverter" preserve="all"/>
<type fullname="System.ComponentModel.ByteConverter" preserve="all"/>
<type fullname="System.ComponentModel.SByteConverter" preserve="all"/>
<type fullname="System.ComponentModel.Int16Converter" preserve="all"/>
<type fullname="System.ComponentModel.UInt16Converter" preserve="all"/>
<type fullname="System.ComponentModel.Int32Converter" preserve="all"/>
<type fullname="System.ComponentModel.UInt32Converter" preserve="all"/>
<type fullname="System.ComponentModel.Int64Converter" preserve="all"/>
<type fullname="System.ComponentModel.UInt64Converter" preserve="all"/>
<type fullname="System.ComponentModel.DoubleConverter" preserve="all"/>
<type fullname="System.ComponentModel.DecimalConverter" preserve="all"/>
<type fullname="System.ComponentModel.SingleConverter" preserve="all"/>
<type fullname="System.ComponentModel.StringConverter" preserve="all"/>
<type fullname="System.ComponentModel.BooleanConverter" preserve="all"/>
<type fullname="System.ComponentModel.ArrayConverter" preserve="all"/>
<type fullname="System.ComponentModel.CollectionConverter" preserve="all"/>
<type fullname="System.ComponentModel.EnumConverter" preserve="all"/>
</assembly>
<!--
<assembly fullname="System">
<namespace fullname="System.ComponentModel" preserve="all"/>
</assembly>
-->
</linker>