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netmessages_public.proto
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//====== Copyright (c) 2013, Valve Corporation, All rights reserved. ========//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//===========================================================================//
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages for the Source engine.
//
//=============================================================================
// Note about encoding:
// http://code.google.com/apis/protocolbuffers/docs/encoding.html
//
// TL;DR: Use sint32/sint64 for values that may be negative.
//
// There is an important difference between the signed int types (sint32 and sint64)
// and the "standard" int types (int32 and int64) when it comes to encoding negative
// numbers. If you use int32 or int64 as the type for a negative number, the
// resulting varint is always ten bytes long – it is, effectively, treated like a
// very large unsigned integer. If you use one of the signed types, the resulting
// varint uses ZigZag encoding, which is much more efficient.
// Commenting this out allows it to be compiled for SPEED or LITE_RUNTIME.
// option optimize_for = SPEED;
// We don't use the service generation functionality
option cc_generic_services = false;
//
// STYLE NOTES:
//
// Use CamelCase CMsgMyMessageName style names for messages.
//
// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
// but plays nice with the Google formatted code generation.
//
// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
// your message and wants to remove or rename fields.
//
// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
// than 2^56 as it will safe space on the wire in those cases.
//
// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
// time.
//
import "google/protobuf/descriptor.proto";
//=============================================================================
// Common Types
//=============================================================================
message CMsgVector
{
optional float x = 1;
optional float y = 2;
optional float z = 3;
}
message CMsgVector2D
{
optional float x = 1;
optional float y = 2;
}
message CMsgQAngle
{
optional float x = 1;
optional float y = 2;
optional float z = 3;
}
message CMsgRGBA
{
optional int32 r = 1;
optional int32 g = 2;
optional int32 b = 3;
optional int32 a = 4;
}
//=============================================================================
// Bidirectional NET Messages
//=============================================================================
enum NET_Messages
{
net_NOP = 0;
net_Disconnect = 1; // disconnect, last message in connection
net_File = 2; // file transmission message request/deny
net_Tick = 4; // s->c world tick, c->s ack world tick
net_StringCmd = 5; // a string command
net_SetConVar = 6; // sends one/multiple convar/userinfo settings
net_SignonState = 7; // signals or acks current signon state
}
message CNETMsg_Tick
{
optional uint32 tick = 1; // current tick count
optional uint32 host_computationtime = 4; // Host frame computation time in usec (1/1,000,000th sec) - will be say 4 ms when server is running at 25% CPU load for 64-tick server
optional uint32 host_computationtime_std_deviation = 5; // Host frame computation time stddev in usec (1/1,000,000th sec)
optional uint32 host_framestarttime_std_deviation = 6; // Host frame start time stddev in usec (1/1,000,000th sec) - measures how precisely we can wake up from sleep when meeting server framerate
}
message CNETMsg_StringCmd
{
optional string command = 1;
}
message CNETMsg_SignonState
{
optional uint32 signon_state = 1; // See SIGNONSTATE_ defines
optional uint32 spawn_count = 2; // server spawn count (session number)
optional uint32 num_server_players = 3; // Number of players the server discloses as connected to the server
repeated string players_networkids = 4; // player network ids
optional string map_name = 5; // Name of the current map
}
message CMsg_CVars
{
message CVar
{
optional string name = 1;
optional string value = 2;
}
repeated CVar cvars = 1;
}
message CNETMsg_SetConVar
{
optional CMsg_CVars convars = 1;
}
message CNETMsg_NOP
{
}
message CNETMsg_Disconnect
{
optional string text = 1;
}
message CNETMsg_File
{
optional int32 transfer_id = 1;
optional string file_name = 2;
optional bool is_replay_demo_file = 3;
optional bool deny = 4;
}
//=============================================================================
// Server messages
//=============================================================================
enum SVC_Messages
{
svc_ServerInfo = 8; // first message from server about game; map etc
svc_SendTable = 9; // sends a sendtable description for a game class
svc_ClassInfo = 10; // Info about classes (first byte is a CLASSINFO_ define).
svc_SetPause = 11; // tells client if server paused or unpaused
svc_CreateStringTable = 12; // inits shared string tables
svc_UpdateStringTable = 13; // updates a string table
svc_VoiceInit = 14; // inits used voice codecs & quality
svc_VoiceData = 15; // Voicestream data from the server
svc_Print = 16; // print text to console
svc_Sounds = 17; // starts playing sound
svc_SetView = 18; // sets entity as point of view
svc_FixAngle = 19; // sets/corrects players viewangle
svc_CrosshairAngle = 20; // adjusts crosshair in auto aim mode to lock on traget
svc_BSPDecal = 21; // add a static decal to the world BSP
svc_UserMessage = 23; // a game specific message
svc_GameEvent = 25; // global game event fired
svc_PacketEntities = 26; // non-delta compressed entities
svc_TempEntities = 27; // non-reliable event object
svc_Prefetch = 28; // only sound indices for now
svc_Menu = 29; // display a menu from a plugin
svc_GameEventList = 30; // list of known games events and fields
svc_GetCvarValue = 31; // Server wants to know the value of a cvar on the client
}
message CSVCMsg_ServerInfo
{
optional int32 protocol = 1; // protocol version
optional int32 server_count = 2; // number of changelevels since server start
optional bool is_dedicated = 3; // dedicated server ?
optional bool is_official_valve_server = 4;
optional bool is_hltv = 5; // HLTV server ?
optional bool is_replay = 6; // Replay server ?
optional bool is_redirecting_to_proxy_relay = 21; // // Will be redirecting to proxy relay
optional int32 c_os = 7; // L = linux, W = Win32
optional fixed32 map_crc = 8; // server map CRC
optional fixed32 client_crc = 9; // client.dll CRC server is using
optional fixed32 string_table_crc = 10; // string table CRC server is using
optional int32 max_clients = 11; // max number of clients on server
optional int32 max_classes = 12; // max number of server classes
optional int32 player_slot = 13; // our client slot number
optional float tick_interval = 14; // server tick interval
optional string game_dir = 15; // game directory eg "tf2"
optional string map_name = 16; // name of current map
optional string map_group_name = 17; // name of current map
optional string sky_name = 18; // name of current skybox
optional string host_name = 19; // server name
optional uint64 ugc_map_id = 22;
}
message CSVCMsg_ClassInfo
{
message class_t
{
optional int32 class_id = 1;
optional string data_table_name = 2;
optional string class_name = 3;
}
optional bool create_on_client = 1;
repeated class_t classes = 2;
}
message CSVCMsg_SendTable
{
message sendprop_t
{
optional int32 type = 1; // SendPropType
optional string var_name = 2;
optional int32 flags = 3;
optional int32 priority = 4;
optional string dt_name = 5; // if pProp->m_Type == DPT_DataTable || IsExcludeProp
optional int32 num_elements = 6; // else if pProp->m_Type == DPT_Array
optional float low_value = 7; // else ...
optional float high_value = 8; // ...
optional int32 num_bits = 9; // ...
};
optional bool is_end = 1;
optional string net_table_name = 2;
optional bool needs_decoder = 3;
repeated sendprop_t props = 4;
}
message CSVCMsg_Print
{
optional string text = 1;
}
message CSVCMsg_SetPause
{
optional bool paused = 1;
}
message CSVCMsg_SetView
{
optional int32 entity_index = 1;
}
message CSVCMsg_CreateStringTable
{
optional string name = 1;
optional int32 max_entries = 2;
optional int32 num_entries = 3;
optional bool user_data_fixed_size = 4;
optional int32 user_data_size = 5;
optional int32 user_data_size_bits = 6;
optional int32 flags = 7;
optional bytes string_data = 8;
}
message CSVCMsg_UpdateStringTable
{
optional int32 table_id = 1;
optional int32 num_changed_entries = 2;
optional bytes string_data = 3;
}
message CSVCMsg_VoiceInit
{
optional int32 quality = 1;
optional string codec = 2;
}
message CSVCMsg_VoiceData
{
optional int32 client = 1;
optional bool proximity = 2;
optional fixed64 xuid = 3;
optional int32 audible_mask = 4;
optional bytes voice_data = 5;
}
message CSVCMsg_FixAngle
{
optional bool relative = 1;
optional CMsgQAngle angle = 2;
}
message CSVCMsg_CrosshairAngle
{
optional CMsgQAngle angle = 1;
}
message CSVCMsg_Prefetch
{
optional int32 sound_index = 1;
}
message CSVCMsg_BSPDecal
{
optional CMsgVector pos = 1;
optional int32 decal_texture_index = 2;
optional int32 entity_index = 3;
optional int32 model_index = 4;
optional bool low_priority = 5;
}
message CSVCMsg_GetCvarValue
{
optional int32 cookie = 1; // QueryCvarCookie_t
optional string cvar_name = 2;
}
message CSVCMsg_Menu
{
optional int32 dialog_type = 1; // DIALOG_TYPE
optional bytes menu_key_values = 2; // KeyValues.WriteAsBinary()
}
message CSVCMsg_UserMessage
{
optional int32 msg_type = 1;
optional bytes msg_data = 2;
}
message CSVCMsg_GameEvent
{
message key_t
{
optional int32 type = 1; // type
optional string val_string = 2; // TYPE_STRING
optional float val_float = 3; // TYPE_FLOAT
optional int32 val_long = 4; // TYPE_LONG
optional int32 val_short = 5; // TYPE_SHORT
optional int32 val_byte = 6; // TYPE_BYTE
optional bool val_bool = 7; // TYPE_BOOL
optional uint64 val_uint64 = 8; // TYPE_UINT64
optional bytes val_wstring = 9; // TYPE_WSTRING
}
optional string event_name = 1;
optional int32 eventid = 2;
repeated key_t keys = 3;
}
message CSVCMsg_GameEventList
{
message key_t
{
optional int32 type = 1;
optional string name = 2;
};
message descriptor_t
{
optional int32 eventid = 1;
optional string name = 2;
repeated key_t keys = 3;
};
repeated descriptor_t descriptors = 1;
}
message CSVCMsg_TempEntities
{
optional bool reliable = 1;
optional int32 num_entries = 2;
optional bytes entity_data = 3;
}
message CSVCMsg_PacketEntities
{
optional int32 max_entries = 1;
optional int32 updated_entries = 2;
optional bool is_delta = 3;
optional bool update_baseline = 4;
optional int32 baseline = 5;
optional int32 delta_from = 6;
optional bytes entity_data = 7;
}
message CSVCMsg_Sounds
{
message sounddata_t
{
optional sint32 origin_x = 1;
optional sint32 origin_y = 2;
optional sint32 origin_z = 3;
optional uint32 volume = 4;
optional float delay_value = 5;
optional int32 sequence_number = 6;
optional int32 entity_index = 7;
optional int32 channel = 8;
optional int32 pitch = 9;
optional int32 flags = 10;
optional uint32 sound_num = 11;
optional fixed32 sound_num_handle = 12;
optional int32 speaker_entity = 13;
optional int32 random_seed = 14;
optional int32 sound_level = 15; // soundlevel_t
optional bool is_sentence = 16;
optional bool is_ambient = 17;
};
optional bool reliable_sound = 1;
repeated sounddata_t sounds = 2;
}