diff --git a/Extensions/Overlays/Bindings/C++/Horde3DOverlays.h b/Extensions/Overlays/Bindings/C++/Horde3DOverlays.h
index 777c8a02..ed795b57 100644
--- a/Extensions/Overlays/Bindings/C++/Horde3DOverlays.h
+++ b/Extensions/Overlays/Bindings/C++/Horde3DOverlays.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Extensions/Terrain/Sample/app.cpp b/Extensions/Terrain/Sample/app.cpp
index 818f11b7..34c85bca 100644
--- a/Extensions/Terrain/Sample/app.cpp
+++ b/Extensions/Terrain/Sample/app.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Extensions/Terrain/Sample/main.cpp b/Extensions/Terrain/Sample/main.cpp
index e05a9205..98702f9d 100644
--- a/Extensions/Terrain/Sample/main.cpp
+++ b/Extensions/Terrain/Sample/main.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredRead.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredRead.glsl
index 43088984..ec6d11e6 100644
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredRead.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredRead.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGL4.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGL4.glsl
index 5270d6b5..5c5e5a66 100644
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGL4.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGLES3.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGLES3.glsl
index 5270d6b5..5c5e5a66 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGLES3.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredReadGLES3.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWrite.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWrite.glsl
index c47df7c1..ce1ac439 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWrite.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWrite.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGL4.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGL4.glsl
index 1fe41bf0..17b11c0b 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGL4.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGLES3.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGLES3.glsl
index 1fe41bf0..17b11c0b 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGLES3.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragDeferredWriteGLES3.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragLighting.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragLighting.glsl
index 6f888b18..6f2e2061 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragLighting.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragLighting.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Lighting functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGL4.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGL4.glsl
index 2586e11e..feb9fef0 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGL4.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Lighting functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGLES3.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGLES3.glsl
index 2586e11e..feb9fef0 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGLES3.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragLightingGLES3.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Lighting functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcess.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcess.glsl
index 4419f6cc..90b0a12e 100644
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcess.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcess.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Postprocessing functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcessGL4.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcessGL4.glsl
index 778f2d6b..b803fcfb 100644
--- a/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcessGL4.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/fragPostProcessGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Postprocessing functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertCommon.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertCommon.glsl
index dceee9ad..85ee5c14 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertCommon.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertCommon.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Common functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertParticle.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertParticle.glsl
index 054a29cf..25786653 100644
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertParticle.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertParticle.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Particle functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGL4.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGL4.glsl
index 8d3c7da4..d7dd08d2 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGL4.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Particle functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGLES3.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGLES3.glsl
index 8d3c7da4..d7dd08d2 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGLES3.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertParticleGLES3.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Particle functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinning.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinning.glsl
index 3aded266..e6dcc6da 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinning.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinning.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Skinning functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGL4.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGL4.glsl
index 6fb4d7df..a8fa8825 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGL4.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Skinning functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGLES3.glsl b/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGLES3.glsl
index 07e18bae..460d9b58 100755
--- a/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGLES3.glsl
+++ b/Horde3D/Binaries/Content/shaders/utilityLib/vertSkinningGLES3.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Skinning functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3D/Bindings/C++/Horde3D.h b/Horde3D/Bindings/C++/Horde3D.h
index a06aaedb..40d154bb 100644
--- a/Horde3D/Bindings/C++/Horde3D.h
+++ b/Horde3D/Bindings/C++/Horde3D.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Bindings/C++/Horde3DUtils.h b/Horde3D/Bindings/C++/Horde3DUtils.h
index 41426114..897b5b33 100644
--- a/Horde3D/Bindings/C++/Horde3DUtils.h
+++ b/Horde3D/Bindings/C++/Horde3DUtils.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Docs/html/_changelog.html b/Horde3D/Docs/html/_changelog.html
index bf47002d..baf016b8 100644
--- a/Horde3D/Docs/html/_changelog.html
+++ b/Horde3D/Docs/html/_changelog.html
@@ -14,6 +14,26 @@
Horde3D SDK Change Log
You can find out here what has changed in the Horde3D SDK releases.
+Version [2.0.1]
+
+Core Engine
+
+ - Fixed shadow issue with one light, when shadow disappears if camera is near shadow casting object or at a specific angle.
+ - Fixed shadow issue with multiple lights, when shadow disappeared for one of the lights when shadow casting object is not visible by current camera.
+ - Fixed compiling under Linux with GCC 10.
+
+
+
+Samples
+
+ - Terrain sample now respects 'HORDE3D_BUILD_EXAMPLES' define.
+
+
+Tools
+
+ - Collada converter now allows using material id instead of material name.
+
+
Version [2.0.0]
Core Engine
diff --git a/Horde3D/Docs/html/_main.html b/Horde3D/Docs/html/_main.html
index 0648831e..1da1ab2c 100644
--- a/Horde3D/Docs/html/_main.html
+++ b/Horde3D/Docs/html/_main.html
@@ -11,7 +11,7 @@
Horde3D
Documentation
-Version 2.0.0
+Version 2.0.1
diff --git a/Horde3D/Samples/Chicago/app.cpp b/Horde3D/Samples/Chicago/app.cpp
index 1ffcae28..833ba961 100644
--- a/Horde3D/Samples/Chicago/app.cpp
+++ b/Horde3D/Samples/Chicago/app.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Chicago/app.h b/Horde3D/Samples/Chicago/app.h
index 40e3f3fa..6f593594 100644
--- a/Horde3D/Samples/Chicago/app.h
+++ b/Horde3D/Samples/Chicago/app.h
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Chicago/crowd.cpp b/Horde3D/Samples/Chicago/crowd.cpp
index 0cfc3b04..bb126872 100644
--- a/Horde3D/Samples/Chicago/crowd.cpp
+++ b/Horde3D/Samples/Chicago/crowd.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Chicago/crowd.h b/Horde3D/Samples/Chicago/crowd.h
index cdafe4e3..a05aa1de 100644
--- a/Horde3D/Samples/Chicago/crowd.h
+++ b/Horde3D/Samples/Chicago/crowd.h
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Chicago/main.cpp b/Horde3D/Samples/Chicago/main.cpp
index 88c77bbe..b0eeca65 100644
--- a/Horde3D/Samples/Chicago/main.cpp
+++ b/Horde3D/Samples/Chicago/main.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Framework/sampleapp.cpp b/Horde3D/Samples/Framework/sampleapp.cpp
index 0ad6c360..1f4f35d2 100644
--- a/Horde3D/Samples/Framework/sampleapp.cpp
+++ b/Horde3D/Samples/Framework/sampleapp.cpp
@@ -5,7 +5,7 @@
//
// Sample Framework
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Framework/sampleapp.h b/Horde3D/Samples/Framework/sampleapp.h
index 5a574aee..dff891f1 100644
--- a/Horde3D/Samples/Framework/sampleapp.h
+++ b/Horde3D/Samples/Framework/sampleapp.h
@@ -5,7 +5,7 @@
//
// Sample Framework
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Knight/app.cpp b/Horde3D/Samples/Knight/app.cpp
index c75c5b48..e962dacc 100644
--- a/Horde3D/Samples/Knight/app.cpp
+++ b/Horde3D/Samples/Knight/app.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Knight/app.h b/Horde3D/Samples/Knight/app.h
index 3b55a33e..2bd7efe7 100644
--- a/Horde3D/Samples/Knight/app.h
+++ b/Horde3D/Samples/Knight/app.h
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Knight/main.cpp b/Horde3D/Samples/Knight/main.cpp
index ba94cc20..349c777b 100644
--- a/Horde3D/Samples/Knight/main.cpp
+++ b/Horde3D/Samples/Knight/main.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/ParticleVortex/app.cpp b/Horde3D/Samples/ParticleVortex/app.cpp
index bc23e7c7..fb430cf3 100644
--- a/Horde3D/Samples/ParticleVortex/app.cpp
+++ b/Horde3D/Samples/ParticleVortex/app.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/ParticleVortex/app.h b/Horde3D/Samples/ParticleVortex/app.h
index 259dc43a..6f7b486e 100644
--- a/Horde3D/Samples/ParticleVortex/app.h
+++ b/Horde3D/Samples/ParticleVortex/app.h
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/ParticleVortex/main.cpp b/Horde3D/Samples/ParticleVortex/main.cpp
index 39dcf52a..4ed93921 100644
--- a/Horde3D/Samples/ParticleVortex/main.cpp
+++ b/Horde3D/Samples/ParticleVortex/main.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Tessellator/app.cpp b/Horde3D/Samples/Tessellator/app.cpp
index c1bdd594..b4e77b48 100644
--- a/Horde3D/Samples/Tessellator/app.cpp
+++ b/Horde3D/Samples/Tessellator/app.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Tessellator/app.h b/Horde3D/Samples/Tessellator/app.h
index d9080dbc..a3b9d11f 100644
--- a/Horde3D/Samples/Tessellator/app.h
+++ b/Horde3D/Samples/Tessellator/app.h
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Samples/Tessellator/main.cpp b/Horde3D/Samples/Tessellator/main.cpp
index dd448df6..1d1dc362 100644
--- a/Horde3D/Samples/Tessellator/main.cpp
+++ b/Horde3D/Samples/Tessellator/main.cpp
@@ -5,7 +5,7 @@
//
// Sample Application
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
//
// This sample source file is not covered by the EPL as the rest of the SDK
diff --git a/Horde3D/Source/ColladaConverter/converter.cpp b/Horde3D/Source/ColladaConverter/converter.cpp
index 9d804098..b0d9c1b7 100644
--- a/Horde3D/Source/ColladaConverter/converter.cpp
+++ b/Horde3D/Source/ColladaConverter/converter.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/converter.h b/Horde3D/Source/ColladaConverter/converter.h
index 0a9a34af..bb09f454 100644
--- a/Horde3D/Source/ColladaConverter/converter.h
+++ b/Horde3D/Source/ColladaConverter/converter.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeCommon.h b/Horde3D/Source/ColladaConverter/daeCommon.h
index 78d12353..4dbcc718 100644
--- a/Horde3D/Source/ColladaConverter/daeCommon.h
+++ b/Horde3D/Source/ColladaConverter/daeCommon.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibAnimations.h b/Horde3D/Source/ColladaConverter/daeLibAnimations.h
index 461363e0..136a9fd0 100644
--- a/Horde3D/Source/ColladaConverter/daeLibAnimations.h
+++ b/Horde3D/Source/ColladaConverter/daeLibAnimations.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibControllers.h b/Horde3D/Source/ColladaConverter/daeLibControllers.h
index 12bdac9e..b78fcf44 100644
--- a/Horde3D/Source/ColladaConverter/daeLibControllers.h
+++ b/Horde3D/Source/ColladaConverter/daeLibControllers.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibEffects.h b/Horde3D/Source/ColladaConverter/daeLibEffects.h
index b110b2be..b6022555 100644
--- a/Horde3D/Source/ColladaConverter/daeLibEffects.h
+++ b/Horde3D/Source/ColladaConverter/daeLibEffects.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibGeometries.h b/Horde3D/Source/ColladaConverter/daeLibGeometries.h
index 3ed9a191..acd2419c 100644
--- a/Horde3D/Source/ColladaConverter/daeLibGeometries.h
+++ b/Horde3D/Source/ColladaConverter/daeLibGeometries.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibImages.h b/Horde3D/Source/ColladaConverter/daeLibImages.h
index cab96ec5..f5e56a90 100644
--- a/Horde3D/Source/ColladaConverter/daeLibImages.h
+++ b/Horde3D/Source/ColladaConverter/daeLibImages.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibMaterials.h b/Horde3D/Source/ColladaConverter/daeLibMaterials.h
index a1a376bb..8a458a31 100644
--- a/Horde3D/Source/ColladaConverter/daeLibMaterials.h
+++ b/Horde3D/Source/ColladaConverter/daeLibMaterials.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeLibVisualScenes.h b/Horde3D/Source/ColladaConverter/daeLibVisualScenes.h
index 75da4f0b..0c21429a 100644
--- a/Horde3D/Source/ColladaConverter/daeLibVisualScenes.h
+++ b/Horde3D/Source/ColladaConverter/daeLibVisualScenes.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeMain.cpp b/Horde3D/Source/ColladaConverter/daeMain.cpp
index 429ba07a..2a843e21 100644
--- a/Horde3D/Source/ColladaConverter/daeMain.cpp
+++ b/Horde3D/Source/ColladaConverter/daeMain.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/daeMain.h b/Horde3D/Source/ColladaConverter/daeMain.h
index 0f74820f..59afcb2a 100644
--- a/Horde3D/Source/ColladaConverter/daeMain.h
+++ b/Horde3D/Source/ColladaConverter/daeMain.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/main.cpp b/Horde3D/Source/ColladaConverter/main.cpp
index 8e148067..2e88a38a 100644
--- a/Horde3D/Source/ColladaConverter/main.cpp
+++ b/Horde3D/Source/ColladaConverter/main.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/optimizer.cpp b/Horde3D/Source/ColladaConverter/optimizer.cpp
index 71ac23dc..8e329043 100644
--- a/Horde3D/Source/ColladaConverter/optimizer.cpp
+++ b/Horde3D/Source/ColladaConverter/optimizer.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/optimizer.h b/Horde3D/Source/ColladaConverter/optimizer.h
index a9ff735b..3dfe2b93 100644
--- a/Horde3D/Source/ColladaConverter/optimizer.h
+++ b/Horde3D/Source/ColladaConverter/optimizer.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/utils.cpp b/Horde3D/Source/ColladaConverter/utils.cpp
index b911e14a..5b9323fc 100644
--- a/Horde3D/Source/ColladaConverter/utils.cpp
+++ b/Horde3D/Source/ColladaConverter/utils.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/ColladaConverter/utils.h b/Horde3D/Source/ColladaConverter/utils.h
index d9e8c7a1..fdfb953f 100644
--- a/Horde3D/Source/ColladaConverter/utils.h
+++ b/Horde3D/Source/ColladaConverter/utils.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/config.h.in b/Horde3D/Source/Horde3DEngine/config.h.in
index a7b2a733..36639093 100644
--- a/Horde3D/Source/Horde3DEngine/config.h.in
+++ b/Horde3D/Source/Horde3DEngine/config.h.in
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egAnimatables.cpp b/Horde3D/Source/Horde3DEngine/egAnimatables.cpp
index 26786b18..959958ef 100644
--- a/Horde3D/Source/Horde3DEngine/egAnimatables.cpp
+++ b/Horde3D/Source/Horde3DEngine/egAnimatables.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egAnimatables.h b/Horde3D/Source/Horde3DEngine/egAnimatables.h
index 14416b14..ff134266 100644
--- a/Horde3D/Source/Horde3DEngine/egAnimatables.h
+++ b/Horde3D/Source/Horde3DEngine/egAnimatables.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egAnimation.cpp b/Horde3D/Source/Horde3DEngine/egAnimation.cpp
index b606bba0..441ef271 100644
--- a/Horde3D/Source/Horde3DEngine/egAnimation.cpp
+++ b/Horde3D/Source/Horde3DEngine/egAnimation.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egAnimation.h b/Horde3D/Source/Horde3DEngine/egAnimation.h
index 5526a974..aa28e9d1 100644
--- a/Horde3D/Source/Horde3DEngine/egAnimation.h
+++ b/Horde3D/Source/Horde3DEngine/egAnimation.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egCamera.cpp b/Horde3D/Source/Horde3DEngine/egCamera.cpp
index 4b127953..155273de 100644
--- a/Horde3D/Source/Horde3DEngine/egCamera.cpp
+++ b/Horde3D/Source/Horde3DEngine/egCamera.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egCamera.h b/Horde3D/Source/Horde3DEngine/egCamera.h
index d574a92c..cbbe252a 100644
--- a/Horde3D/Source/Horde3DEngine/egCamera.h
+++ b/Horde3D/Source/Horde3DEngine/egCamera.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egCom.cpp b/Horde3D/Source/Horde3DEngine/egCom.cpp
index f7cf9077..002bbc55 100644
--- a/Horde3D/Source/Horde3DEngine/egCom.cpp
+++ b/Horde3D/Source/Horde3DEngine/egCom.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egCom.h b/Horde3D/Source/Horde3DEngine/egCom.h
index 3b225925..8dba834e 100644
--- a/Horde3D/Source/Horde3DEngine/egCom.h
+++ b/Horde3D/Source/Horde3DEngine/egCom.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egComputeBuffer.h b/Horde3D/Source/Horde3DEngine/egComputeBuffer.h
index 8c2800fb..0905eef0 100644
--- a/Horde3D/Source/Horde3DEngine/egComputeBuffer.h
+++ b/Horde3D/Source/Horde3DEngine/egComputeBuffer.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egComputeNode.cpp b/Horde3D/Source/Horde3DEngine/egComputeNode.cpp
index 5f3b329c..9b4d6c1f 100644
--- a/Horde3D/Source/Horde3DEngine/egComputeNode.cpp
+++ b/Horde3D/Source/Horde3DEngine/egComputeNode.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egComputeNode.h b/Horde3D/Source/Horde3DEngine/egComputeNode.h
index 9c3b307c..9f6c94d4 100644
--- a/Horde3D/Source/Horde3DEngine/egComputeNode.h
+++ b/Horde3D/Source/Horde3DEngine/egComputeNode.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egExtensions.cpp b/Horde3D/Source/Horde3DEngine/egExtensions.cpp
index 368ba909..e99f2844 100644
--- a/Horde3D/Source/Horde3DEngine/egExtensions.cpp
+++ b/Horde3D/Source/Horde3DEngine/egExtensions.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egExtensions.h b/Horde3D/Source/Horde3DEngine/egExtensions.h
index 4d522d5b..0946b2e6 100644
--- a/Horde3D/Source/Horde3DEngine/egExtensions.h
+++ b/Horde3D/Source/Horde3DEngine/egExtensions.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egGeometry.cpp b/Horde3D/Source/Horde3DEngine/egGeometry.cpp
index 579bb95b..f3453970 100644
--- a/Horde3D/Source/Horde3DEngine/egGeometry.cpp
+++ b/Horde3D/Source/Horde3DEngine/egGeometry.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egGeometry.h b/Horde3D/Source/Horde3DEngine/egGeometry.h
index 5c229bb9..dcb16d1b 100644
--- a/Horde3D/Source/Horde3DEngine/egGeometry.h
+++ b/Horde3D/Source/Horde3DEngine/egGeometry.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egLight.cpp b/Horde3D/Source/Horde3DEngine/egLight.cpp
index 8539013f..6575296b 100644
--- a/Horde3D/Source/Horde3DEngine/egLight.cpp
+++ b/Horde3D/Source/Horde3DEngine/egLight.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egLight.h b/Horde3D/Source/Horde3DEngine/egLight.h
index cd3386db..9af2f20e 100644
--- a/Horde3D/Source/Horde3DEngine/egLight.h
+++ b/Horde3D/Source/Horde3DEngine/egLight.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egMain.cpp b/Horde3D/Source/Horde3DEngine/egMain.cpp
index 68a06bea..00109ad6 100644
--- a/Horde3D/Source/Horde3DEngine/egMain.cpp
+++ b/Horde3D/Source/Horde3DEngine/egMain.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egMaterial.cpp b/Horde3D/Source/Horde3DEngine/egMaterial.cpp
index 5db0826b..614b1970 100644
--- a/Horde3D/Source/Horde3DEngine/egMaterial.cpp
+++ b/Horde3D/Source/Horde3DEngine/egMaterial.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egMaterial.h b/Horde3D/Source/Horde3DEngine/egMaterial.h
index 230288e1..bc0d07fd 100644
--- a/Horde3D/Source/Horde3DEngine/egMaterial.h
+++ b/Horde3D/Source/Horde3DEngine/egMaterial.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egModel.cpp b/Horde3D/Source/Horde3DEngine/egModel.cpp
index 0725c2b6..4cf59a66 100644
--- a/Horde3D/Source/Horde3DEngine/egModel.cpp
+++ b/Horde3D/Source/Horde3DEngine/egModel.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egModel.h b/Horde3D/Source/Horde3DEngine/egModel.h
index b4bfbefa..ac2a754b 100644
--- a/Horde3D/Source/Horde3DEngine/egModel.h
+++ b/Horde3D/Source/Horde3DEngine/egModel.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egModules.cpp b/Horde3D/Source/Horde3DEngine/egModules.cpp
index 4900835d..8d7609da 100644
--- a/Horde3D/Source/Horde3DEngine/egModules.cpp
+++ b/Horde3D/Source/Horde3DEngine/egModules.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
@@ -34,7 +34,7 @@
namespace Horde3D {
-const char *Modules::versionString = "Horde3D 2.0.0";
+const char *Modules::versionString = "Horde3D 2.0.1";
bool Modules::_errorFlag = false;
EngineConfig *Modules::_engineConfig = 0x0;
diff --git a/Horde3D/Source/Horde3DEngine/egModules.h b/Horde3D/Source/Horde3DEngine/egModules.h
index 8f772db9..21491471 100644
--- a/Horde3D/Source/Horde3DEngine/egModules.h
+++ b/Horde3D/Source/Horde3DEngine/egModules.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egParticle.cpp b/Horde3D/Source/Horde3DEngine/egParticle.cpp
index c26323b1..629d33fa 100644
--- a/Horde3D/Source/Horde3DEngine/egParticle.cpp
+++ b/Horde3D/Source/Horde3DEngine/egParticle.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egParticle.h b/Horde3D/Source/Horde3DEngine/egParticle.h
index 401ac41c..785a8c99 100644
--- a/Horde3D/Source/Horde3DEngine/egParticle.h
+++ b/Horde3D/Source/Horde3DEngine/egParticle.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egPipeline.cpp b/Horde3D/Source/Horde3DEngine/egPipeline.cpp
index 6a108eac..332c405e 100644
--- a/Horde3D/Source/Horde3DEngine/egPipeline.cpp
+++ b/Horde3D/Source/Horde3DEngine/egPipeline.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egPipeline.h b/Horde3D/Source/Horde3DEngine/egPipeline.h
index ea29ebe5..37af289f 100644
--- a/Horde3D/Source/Horde3DEngine/egPipeline.h
+++ b/Horde3D/Source/Horde3DEngine/egPipeline.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egPrerequisites.h b/Horde3D/Source/Horde3DEngine/egPrerequisites.h
index aef611e1..8996df89 100644
--- a/Horde3D/Source/Horde3DEngine/egPrerequisites.h
+++ b/Horde3D/Source/Horde3DEngine/egPrerequisites.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egPrimitives.cpp b/Horde3D/Source/Horde3DEngine/egPrimitives.cpp
index 3d44265c..c3b177e6 100644
--- a/Horde3D/Source/Horde3DEngine/egPrimitives.cpp
+++ b/Horde3D/Source/Horde3DEngine/egPrimitives.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egPrimitives.h b/Horde3D/Source/Horde3DEngine/egPrimitives.h
index 49f2af25..293d8e08 100644
--- a/Horde3D/Source/Horde3DEngine/egPrimitives.h
+++ b/Horde3D/Source/Horde3DEngine/egPrimitives.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRenderer.cpp b/Horde3D/Source/Horde3DEngine/egRenderer.cpp
index b958f8b2..2da19607 100644
--- a/Horde3D/Source/Horde3DEngine/egRenderer.cpp
+++ b/Horde3D/Source/Horde3DEngine/egRenderer.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
@@ -602,12 +602,12 @@ void Renderer::prepareRenderViews()
int start = shadowViewStartID;
for ( int i = 0; i < processedLightsCount; ++i )
{
- RenderView *view = &views[ start + i ];
+ RenderView *view = &views[ start ];
if ( view->type != RenderViewType::Shadow ) continue;
LightNode *light = ( LightNode * ) view->node;
- prepareShadowMapFrustum( light, start + i );
+ prepareShadowMapFrustum( light, start );
start += light->_shadowMapCount;
}
@@ -1106,7 +1106,7 @@ Matrix4f Renderer::calcCropMatrix( int renderView, const LightNode *light, const
// Merge frustum and AABB bounds and clamp to post-projective range [-1, 1]
float minX = clamp( maxf( frustMinX, bbMinX ), -1, 1 );
float minY = clamp( maxf( frustMinY, bbMinY ), -1, 1 );
- float minZ = clamp( maxf( frustMinZ, bbMinZ ), -1, 1 );
+ float minZ = clamp( minf( frustMinZ, bbMinZ ), -1, 1 );
float maxX = clamp( minf( frustMaxX, bbMaxX ), -1, 1 );
float maxY = clamp( minf( frustMaxY, bbMaxY ), -1, 1 );
float maxZ = clamp( minf( frustMaxZ, bbMaxZ ), -1, 1 );
diff --git a/Horde3D/Source/Horde3DEngine/egRenderer.h b/Horde3D/Source/Horde3DEngine/egRenderer.h
index d745ca45..aeb27ac0 100644
--- a/Horde3D/Source/Horde3DEngine/egRenderer.h
+++ b/Horde3D/Source/Horde3DEngine/egRenderer.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBase.h b/Horde3D/Source/Horde3DEngine/egRendererBase.h
index 8eb279e2..59976ca2 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBase.h
+++ b/Horde3D/Source/Horde3DEngine/egRendererBase.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.cpp b/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.cpp
index 3f711591..dfd6b68c 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.cpp
+++ b/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.h b/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.h
index 8d7977e5..f47ec7ca 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.h
+++ b/Horde3D/Source/Horde3DEngine/egRendererBaseGL2.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.cpp b/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.cpp
index e294ea24..68e40a23 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.cpp
+++ b/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.h b/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.h
index 50e512ab..1de2c115 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.h
+++ b/Horde3D/Source/Horde3DEngine/egRendererBaseGL4.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.cpp b/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.cpp
index 54d8b7e5..b04c0030 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.cpp
+++ b/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.h b/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.h
index 025c0b71..f2e9c164 100644
--- a/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.h
+++ b/Horde3D/Source/Horde3DEngine/egRendererBaseGLES3.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egResource.cpp b/Horde3D/Source/Horde3DEngine/egResource.cpp
index 707b19fd..8209adcd 100644
--- a/Horde3D/Source/Horde3DEngine/egResource.cpp
+++ b/Horde3D/Source/Horde3DEngine/egResource.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egResource.h b/Horde3D/Source/Horde3DEngine/egResource.h
index d4b0e8fe..4d5600d9 100644
--- a/Horde3D/Source/Horde3DEngine/egResource.h
+++ b/Horde3D/Source/Horde3DEngine/egResource.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egScene.cpp b/Horde3D/Source/Horde3DEngine/egScene.cpp
index 9a6c97e0..e725b5f8 100644
--- a/Horde3D/Source/Horde3DEngine/egScene.cpp
+++ b/Horde3D/Source/Horde3DEngine/egScene.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egScene.h b/Horde3D/Source/Horde3DEngine/egScene.h
index 1d12115e..3e906da7 100644
--- a/Horde3D/Source/Horde3DEngine/egScene.h
+++ b/Horde3D/Source/Horde3DEngine/egScene.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egSceneGraphRes.cpp b/Horde3D/Source/Horde3DEngine/egSceneGraphRes.cpp
index cf10b4aa..06d3f093 100644
--- a/Horde3D/Source/Horde3DEngine/egSceneGraphRes.cpp
+++ b/Horde3D/Source/Horde3DEngine/egSceneGraphRes.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egSceneGraphRes.h b/Horde3D/Source/Horde3DEngine/egSceneGraphRes.h
index ded55d0f..fc0593f5 100644
--- a/Horde3D/Source/Horde3DEngine/egSceneGraphRes.h
+++ b/Horde3D/Source/Horde3DEngine/egSceneGraphRes.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egShader.cpp b/Horde3D/Source/Horde3DEngine/egShader.cpp
index afd990e9..fa57bee2 100644
--- a/Horde3D/Source/Horde3DEngine/egShader.cpp
+++ b/Horde3D/Source/Horde3DEngine/egShader.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egShader.h b/Horde3D/Source/Horde3DEngine/egShader.h
index b07cfd2d..1b3e88c3 100644
--- a/Horde3D/Source/Horde3DEngine/egShader.h
+++ b/Horde3D/Source/Horde3DEngine/egShader.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egTexture.cpp b/Horde3D/Source/Horde3DEngine/egTexture.cpp
index a69ac55b..88dcbacc 100644
--- a/Horde3D/Source/Horde3DEngine/egTexture.cpp
+++ b/Horde3D/Source/Horde3DEngine/egTexture.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/egTexture.h b/Horde3D/Source/Horde3DEngine/egTexture.h
index df132079..5629b1d2 100644
--- a/Horde3D/Source/Horde3DEngine/egTexture.h
+++ b/Horde3D/Source/Horde3DEngine/egTexture.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/utImage.cpp b/Horde3D/Source/Horde3DEngine/utImage.cpp
index 6bbc37bb..b8627828 100644
--- a/Horde3D/Source/Horde3DEngine/utImage.cpp
+++ b/Horde3D/Source/Horde3DEngine/utImage.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/utImage.h b/Horde3D/Source/Horde3DEngine/utImage.h
index 2cea3144..889d7dd8 100644
--- a/Horde3D/Source/Horde3DEngine/utImage.h
+++ b/Horde3D/Source/Horde3DEngine/utImage.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/utOpenGL.cpp b/Horde3D/Source/Horde3DEngine/utOpenGL.cpp
index 2970dd47..1d9ef341 100644
--- a/Horde3D/Source/Horde3DEngine/utOpenGL.cpp
+++ b/Horde3D/Source/Horde3DEngine/utOpenGL.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/utOpenGL.h b/Horde3D/Source/Horde3DEngine/utOpenGL.h
index e3009b13..14cc4eec 100644
--- a/Horde3D/Source/Horde3DEngine/utOpenGL.h
+++ b/Horde3D/Source/Horde3DEngine/utOpenGL.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/utOpenGLES3.h b/Horde3D/Source/Horde3DEngine/utOpenGLES3.h
index b11a108c..ce77e782 100644
--- a/Horde3D/Source/Horde3DEngine/utOpenGLES3.h
+++ b/Horde3D/Source/Horde3DEngine/utOpenGLES3.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DEngine/utTimer.h b/Horde3D/Source/Horde3DEngine/utTimer.h
index fbc5557d..695843b8 100644
--- a/Horde3D/Source/Horde3DEngine/utTimer.h
+++ b/Horde3D/Source/Horde3DEngine/utTimer.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Horde3DUtils/main.cpp b/Horde3D/Source/Horde3DUtils/main.cpp
index f0e39bb3..105c6f28 100644
--- a/Horde3D/Source/Horde3DUtils/main.cpp
+++ b/Horde3D/Source/Horde3DUtils/main.cpp
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Shared/utDebug.h b/Horde3D/Source/Shared/utDebug.h
index a3e0d102..521a453a 100644
--- a/Horde3D/Source/Shared/utDebug.h
+++ b/Horde3D/Source/Shared/utDebug.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Shared/utEndian.h b/Horde3D/Source/Shared/utEndian.h
index 9c54424b..03241e55 100644
--- a/Horde3D/Source/Shared/utEndian.h
+++ b/Horde3D/Source/Shared/utEndian.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Shared/utMath.h b/Horde3D/Source/Shared/utMath.h
index fd50ee36..b9789fa1 100644
--- a/Horde3D/Source/Shared/utMath.h
+++ b/Horde3D/Source/Shared/utMath.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Shared/utPlatform.h b/Horde3D/Source/Shared/utPlatform.h
index af19ba6d..08e73cb0 100644
--- a/Horde3D/Source/Shared/utPlatform.h
+++ b/Horde3D/Source/Shared/utPlatform.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3D/Source/Shared/utXML.h b/Horde3D/Source/Shared/utXML.h
index fac0d09a..2a75b8f3 100644
--- a/Horde3D/Source/Shared/utXML.h
+++ b/Horde3D/Source/Shared/utXML.h
@@ -3,7 +3,7 @@
// Horde3D
// Next-Generation Graphics Engine
// --------------------------------------
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// This software is distributed under the terms of the Eclipse Public License v1.0.
// A copy of the license may be obtained at: http://www.eclipse.org/legal/epl-v10.html
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredRead.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredRead.glsl
index 43088984..ec6d11e6 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredRead.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredRead.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredReadGL4.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredReadGL4.glsl
index 5270d6b5..5c5e5a66 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredReadGL4.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragDeferredReadGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Deferred shading functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLighting.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLighting.glsl
index 6f888b18..6f2e2061 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLighting.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLighting.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Lighting functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLightingGL4.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLightingGL4.glsl
index 2586e11e..feb9fef0 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLightingGL4.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragLightingGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Lighting functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcess.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcess.glsl
index 4419f6cc..90b0a12e 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcess.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcess.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Postprocessing functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcessGL4.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcessGL4.glsl
index 778f2d6b..b803fcfb 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcessGL4.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/fragPostProcessGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Postprocessing functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticle.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticle.glsl
index 054a29cf..25786653 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticle.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticle.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Particle functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//
diff --git a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticleGL4.glsl b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticleGL4.glsl
index 8d3c7da4..d7dd08d2 100644
--- a/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticleGL4.glsl
+++ b/Horde3DEditor/src/HordeSceneEditor/SampleScenes/Particle/shaders/utilityLib/vertParticleGL4.glsl
@@ -3,7 +3,7 @@
// --------------------------------------
// - Particle functions -
//
-// Copyright (C) 2006-2020 Nicolas Schulz and Horde3D team
+// Copyright (C) 2006-2021 Nicolas Schulz and Horde3D team
//
// You may use the following code in projects based on the Horde3D graphics engine.
//