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[Bug Report] Trigger type Condition state carries over between resets #2064

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Gamenot opened this issue Jun 13, 2023 · 0 comments
Open

[Bug Report] Trigger type Condition state carries over between resets #2064

Gamenot opened this issue Jun 13, 2023 · 0 comments
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@Gamenot
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Gamenot commented Jun 13, 2023

High Level Description

Trigger type conditions maintain state relating to when they are resolved. This state carries over to the next time they are used.

Version

v1.1.0

Steps to reproduce the bug

Use any `Trigger` type condition in a scenario.

System info

No response

Error logs and screenshots

No response

Impact (If known)

Scenarios that make use of Trigger related conditions will interfere with each other whenever the Trigger condition does not have a constant result.

@Gamenot Gamenot added the bug Something isn't working label Jun 13, 2023
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