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game_manager.py
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from tkinter import *
import tkinter
from easy_gamemode import Easy
from intermediate_gamemode import Intermediate
from hard_gamemode import Hard
from shop import Shop
class GameManager(object):
def __init__(self):
self.root = tkinter.Tk()
self.current_screen = None
def setup_homescreen(self):
self.root.title("Select Game Mode")
self.current_screen = Application(self, master= self.root, callback_hompage = self.onclose_homepage)
self.current_screen = GameManager(self, master= self.root, callback_homepage = self.onclose_homepage)
def onclose_easy(self):
self.current_screen.destroy()
self.root.title("Easy Mode!")
self.current_screen = Easy(self, master = self.root, callback_easy = self.onclose_easy)
def onclose_intermediate(self):
self.current_screen.destroy()
self.root.title("Intermediate Mode!")
self.current_screen = Intermediate(self, master = self.root, callback_intermediate = self.onclose_intermediate)
def onclose_hard(self):
self.current_screen.destroy()
self.root.title("Hard Mode!")
self.current_screen = Hard(self, master = self.root, callback_hard = self.onclose_hard)
def onclose_shop(self):
self.current_screen.destroy()
self.root.title("Shop")
self.current_screen = Shop(self, master = self.root, callback_shop = self.onclose_shop)
#def main():
#game = GameManager()
#game.setup_homescreen()
#game.root.mainloop()
#main()